Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using UnityEditor;
using UnityEngine;
namespace Unity.Entities.Editor
{
internal class RepaintLimiter
{
private float lastUpdate;
private int lastFrame;
public const float defaultUpdateFrequency = 0.2f;
private readonly float playingRepaintFrequency;
public RepaintLimiter(float frequency = defaultUpdateFrequency)
{
playingRepaintFrequency = frequency;
}
public bool SimulationAdvanced()
{
if (EditorApplication.isPlaying)
{
var playUpdate = !EditorApplication.isPaused && Time.unscaledTime > lastUpdate + playingRepaintFrequency;
var stepUpdate = EditorApplication.isPaused && Time.frameCount != lastFrame;
return playUpdate || stepUpdate;
}
return false;
}
public void RecordRepaint()
{
lastUpdate = Time.unscaledTime;
lastFrame = Time.frameCount;
}
}
}