您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
45 行
1.4 KiB
45 行
1.4 KiB
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Profiling;
|
|
using UnityEngine.UI;
|
|
|
|
public class PerfomanceStats : MonoBehaviour {
|
|
|
|
// Frame time stats
|
|
private List<float> samples = new List<float>();
|
|
private int totalSamples = 250;
|
|
|
|
|
|
// UI display
|
|
public Text frametimeDisplay;
|
|
|
|
void Update () {
|
|
frametimeDisplay.text = "";
|
|
// sample frametime
|
|
samples.Insert(0, Time.deltaTime); // add sample at the start
|
|
if(samples.Count >= totalSamples - 1)
|
|
{
|
|
samples.RemoveAt(totalSamples);
|
|
}
|
|
UpdateFrametime();
|
|
|
|
long totalMem = Profiler.GetTotalAllocatedMemoryLong();
|
|
frametimeDisplay.text += string.Format("Total Memory:{0}Mbs\n", ((float)totalMem / 1000000).ToString("##.00"));
|
|
long gpuMem = Profiler.GetAllocatedMemoryForGraphicsDriver();
|
|
frametimeDisplay.text += string.Format("GPU Memory:{0}Mbs\n", ((float)gpuMem / 1000000).ToString("##.00"));
|
|
|
|
//frametimeDisplay.text += string.Format("RenderPipe:{0}ms", "d");
|
|
}
|
|
|
|
void UpdateFrametime()
|
|
{
|
|
float avgFrametime = 0f;
|
|
float sampleDivision = 1f / samples.Count;
|
|
for(var i = 0; i < samples.Count; i++)
|
|
{
|
|
avgFrametime += samples[i] * sampleDivision;
|
|
}
|
|
|
|
frametimeDisplay.text += string.Format("Total time:{0}ms fps:{1}\n", (avgFrametime * 1000).ToString("00.00"), (1f / avgFrametime).ToString("###.00"));
|
|
}
|
|
}
|