Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using UnityEngine.Rendering.Universal;
namespace UnityEngine.Experiemntal.Rendering.Universal
{
public class Blit : ScriptableRendererFeature
{
[System.Serializable]
public class BlitSettings
{
public RenderPassEvent Event = RenderPassEvent.AfterRenderingOpaques;
public Material blitMaterial = null;
public int blitMaterialPassIndex = -1;
public Target destination = Target.Color;
public string textureId = "_BlitPassTexture";
}
public enum Target
{
Color,
Texture
}
public BlitSettings settings = new BlitSettings();
RenderTargetHandle m_RenderTextureHandle;
BlitPass blitPass;
public override void Create()
{
var passIndex = settings.blitMaterial != null ? settings.blitMaterial.passCount - 1 : 1;
settings.blitMaterialPassIndex = Mathf.Clamp(settings.blitMaterialPassIndex, -1, passIndex);
blitPass = new BlitPass(settings.Event, settings.blitMaterial, settings.blitMaterialPassIndex, name);
m_RenderTextureHandle.Init(settings.textureId);
}
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
var src = renderer.cameraColorTarget;
var dest = (settings.destination == Target.Color) ? RenderTargetHandle.CameraTarget : m_RenderTextureHandle;
if (settings.blitMaterial == null)
{
Debug.LogWarningFormat("Missing Blit Material. {0} blit pass will not execute. Check for missing reference in the assigned renderer.", GetType().Name);
return;
}
blitPass.Setup(src, dest);
renderer.EnqueuePass(blitPass);
}
}
}