Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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457 行
15 KiB

using System;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering
{
[DebugUIDrawer(typeof(DebugUI.Value))]
public sealed class DebugUIDrawerValue : DebugUIDrawer
{
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
{
var w = Cast<DebugUI.Value>(widget);
var rect = PrepareControlRect();
EditorGUI.LabelField(rect, EditorGUIUtility.TrTextContent(w.displayName), EditorGUIUtility.TrTextContent(w.GetValue().ToString()));
return true;
}
}
[DebugUIDrawer(typeof(DebugUI.Button))]
public sealed class DebugUIDrawerButton : DebugUIDrawer
{
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
{
var w = Cast<DebugUI.Button>(widget);
var rect = EditorGUI.IndentedRect(EditorGUILayout.GetControlRect());
if (GUI.Button(rect, w.displayName, EditorStyles.miniButton))
{
if (w.action != null)
w.action();
}
return true;
}
}
[DebugUIDrawer(typeof(DebugUI.BoolField))]
public sealed class DebugUIDrawerBoolField : DebugUIDrawer
{
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
{
var w = Cast<DebugUI.BoolField>(widget);
var s = Cast<DebugStateBool>(state);
EditorGUI.BeginChangeCheck();
var rect = PrepareControlRect();
bool value = EditorGUI.Toggle(rect, EditorGUIUtility.TrTextContent(w.displayName), w.GetValue());
if (EditorGUI.EndChangeCheck())
Apply(w, s, value);
return true;
}
}
[DebugUIDrawer(typeof(DebugUI.HistoryBoolField))]
public sealed class DebugUIDrawerHistoryBoolField : DebugUIDrawer
{
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
{
var w = Cast<DebugUI.HistoryBoolField>(widget);
var s = Cast<DebugStateBool>(state);
EditorGUI.BeginChangeCheck();
var rect = PrepareControlRect();
var labelRect = rect;
labelRect.width = EditorGUIUtility.labelWidth;
const int oneValueWidth = 70;
var valueRects = new Rect[w.historyDepth + 1];
for(int i = 0; i < w.historyDepth + 1; i++)
{
valueRects[i] = rect;
valueRects[i].x += EditorGUIUtility.labelWidth + i * oneValueWidth;
valueRects[i].width = oneValueWidth;
}
EditorGUI.LabelField(labelRect, EditorGUIUtility.TrTextContent(w.displayName));
int indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0; //be at left of rects
bool value = EditorGUI.Toggle(valueRects[0], w.GetValue());
using (new EditorGUI.DisabledScope(true))
{
for (int i = 0; i < w.historyDepth; i++)
EditorGUI.Toggle(valueRects[i + 1], w.GetHistoryValue(i));
}
EditorGUI.indentLevel = indent;
if (EditorGUI.EndChangeCheck())
Apply(w, s, value);
return true;
}
}
[DebugUIDrawer(typeof(DebugUI.IntField))]
public sealed class DebugUIDrawerIntField : DebugUIDrawer
{
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
{
var w = Cast<DebugUI.IntField>(widget);
var s = Cast<DebugStateInt>(state);
EditorGUI.BeginChangeCheck();
var rect = PrepareControlRect();
int value = w.min != null && w.max != null
? EditorGUI.IntSlider(rect, EditorGUIUtility.TrTextContent(w.displayName), w.GetValue(), w.min(), w.max())
: EditorGUI.IntField(rect, EditorGUIUtility.TrTextContent(w.displayName), w.GetValue());
if (EditorGUI.EndChangeCheck())
Apply(w, s, value);
return true;
}
}
[DebugUIDrawer(typeof(DebugUI.UIntField))]
public sealed class DebugUIDrawerUIntField : DebugUIDrawer
{
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
{
var w = Cast<DebugUI.UIntField>(widget);
var s = Cast<DebugStateUInt>(state);
EditorGUI.BeginChangeCheck();
// No UIntField so we need to max to 0 ourselves or the value will wrap around
var rect = PrepareControlRect();
int tmp = w.min != null && w.max != null
? EditorGUI.IntSlider(rect, EditorGUIUtility.TrTextContent(w.displayName), Mathf.Max(0, (int)w.GetValue()), Mathf.Max(0, (int)w.min()), Mathf.Max(0, (int)w.max()))
: EditorGUI.IntField(rect, EditorGUIUtility.TrTextContent(w.displayName), Mathf.Max(0, (int)w.GetValue()));
uint value = (uint)Mathf.Max(0, tmp);
if (EditorGUI.EndChangeCheck())
Apply(w, s, value);
return true;
}
}
[DebugUIDrawer(typeof(DebugUI.FloatField))]
public sealed class DebugUIDrawerFloatField : DebugUIDrawer
{
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
{
var w = Cast<DebugUI.FloatField>(widget);
var s = Cast<DebugStateFloat>(state);
EditorGUI.BeginChangeCheck();
var rect = PrepareControlRect();
float value = w.min != null && w.max != null
? EditorGUI.Slider(rect, EditorGUIUtility.TrTextContent(w.displayName), w.GetValue(), w.min(), w.max())
: EditorGUI.FloatField(rect, EditorGUIUtility.TrTextContent(w.displayName), w.GetValue());
if (EditorGUI.EndChangeCheck())
Apply(w, s, value);
return true;
}
}
[DebugUIDrawer(typeof(DebugUI.EnumField))]
public sealed class DebugUIDrawerEnumField : DebugUIDrawer
{
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
{
var w = Cast<DebugUI.EnumField>(widget);
var s = Cast<DebugStateInt>(state);
if (w.indexes == null)
w.InitIndexes();
EditorGUI.BeginChangeCheck();
int index = -1;
int value = w.GetValue();
if (w.enumNames == null || w.enumValues == null)
{
EditorGUILayout.LabelField("Can't draw an empty enumeration.");
}
else
{
var rect = PrepareControlRect();
index = w.currentIndex;
// Fallback just in case, we may be handling sub/sectionned enums here
if (index < 0)
index = 0;
index = EditorGUI.IntPopup(rect, EditorGUIUtility.TrTextContent(w.displayName), index, w.enumNames, w.indexes);
value = w.enumValues[index];
}
if (EditorGUI.EndChangeCheck())
{
Apply(w, s, value);
if (index > -1)
w.currentIndex = index;
}
return true;
}
}
[DebugUIDrawer(typeof(DebugUI.HistoryEnumField))]
public sealed class DebugUIDrawerHistoryEnumField : DebugUIDrawer
{
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
{
var w = Cast<DebugUI.HistoryEnumField>(widget);
var s = Cast<DebugStateInt>(state);
if (w.indexes == null)
w.InitIndexes();
EditorGUI.BeginChangeCheck();
int index = -1;
int value = w.GetValue();
if (w.enumNames == null || w.enumValues == null)
{
EditorGUILayout.LabelField("Can't draw an empty enumeration.");
}
else
{
var rect = PrepareControlRect();
index = w.currentIndex;
// Fallback just in case, we may be handling sub/sectionned enums here
if (index < 0)
index = 0;
var labelRect = rect;
labelRect.width = EditorGUIUtility.labelWidth;
const int oneValueWidth = 70;
var valueRects = new Rect[w.historyDepth + 1];
for (int i = 0; i < w.historyDepth + 1; i++)
{
valueRects[i] = rect;
valueRects[i].x += EditorGUIUtility.labelWidth + i * oneValueWidth;
valueRects[i].width = oneValueWidth;
}
EditorGUI.LabelField(labelRect, EditorGUIUtility.TrTextContent(w.displayName));
int indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0; //be at left of rects
index = EditorGUI.IntPopup(valueRects[0], index, w.enumNames, w.indexes);
value = w.enumValues[index];
using (new EditorGUI.DisabledScope(true))
{
for (int i = 0; i < w.historyDepth; i++)
EditorGUI.IntPopup(valueRects[i + 1], w.GetHistoryValue(i), w.enumNames, w.indexes);
}
EditorGUI.indentLevel = indent;
}
if (EditorGUI.EndChangeCheck())
{
Apply(w, s, value);
if (index > -1)
w.currentIndex = index;
}
return true;
}
}
[DebugUIDrawer(typeof(DebugUI.BitField))]
public sealed class DebugUIDrawerBitField : DebugUIDrawer
{
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
{
var w = Cast<DebugUI.BitField>(widget);
var s = Cast<DebugStateFlags>(state);
EditorGUI.BeginChangeCheck();
Enum value = w.GetValue();
var rect = PrepareControlRect();
value = EditorGUI.EnumFlagsField(rect, EditorGUIUtility.TrTextContent(w.displayName), value);
if (EditorGUI.EndChangeCheck())
Apply(w, s, value);
return true;
}
}
[DebugUIDrawer(typeof(DebugUI.Foldout))]
public sealed class DebugUIDrawerFoldout : DebugUIDrawer
{
public override void Begin(DebugUI.Widget widget, DebugState state)
{
var w = Cast<DebugUI.Foldout>(widget);
var s = Cast<DebugStateBool>(state);
EditorGUI.BeginChangeCheck();
Rect rect = PrepareControlRect();
bool value = EditorGUI.Foldout(rect, w.GetValue(), EditorGUIUtility.TrTextContent(w.displayName), true);
Rect drawRect = GUILayoutUtility.GetLastRect();
if (w.columnLabels != null && value)
{
const int oneColumnWidth = 70;
int indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0; //be at left of rects
for (int i = 0; i < w.columnLabels.Length; i++)
{
var columnRect = drawRect;
columnRect.x += EditorGUIUtility.labelWidth + i * oneColumnWidth;
columnRect.width = oneColumnWidth;
EditorGUI.LabelField(columnRect, w.columnLabels[i] ?? "", EditorStyles.miniBoldLabel);
}
EditorGUI.indentLevel = indent;
}
if (EditorGUI.EndChangeCheck())
Apply(w, s, value);
EditorGUI.indentLevel++;
}
public override bool OnGUI(DebugUI.Widget node, DebugState state)
{
var s = Cast<DebugStateBool>(state);
return s.value;
}
public override void End(DebugUI.Widget node, DebugState state)
{
EditorGUI.indentLevel--;
}
}
[DebugUIDrawer(typeof(DebugUI.ColorField))]
public sealed class DebugUIDrawerColorField : DebugUIDrawer
{
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
{
var w = Cast<DebugUI.ColorField>(widget);
var s = Cast<DebugStateColor>(state);
EditorGUI.BeginChangeCheck();
var rect = PrepareControlRect();
var value = EditorGUI.ColorField(rect, EditorGUIUtility.TrTextContent(w.displayName), w.GetValue(), w.showPicker, w.showAlpha, w.hdr);
if (EditorGUI.EndChangeCheck())
Apply(w, s, value);
return true;
}
}
[DebugUIDrawer(typeof(DebugUI.Vector2Field))]
public sealed class DebugUIDrawerVector2Field : DebugUIDrawer
{
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
{
var w = Cast<DebugUI.Vector2Field>(widget);
var s = Cast<DebugStateVector2>(state);
EditorGUI.BeginChangeCheck();
var value = EditorGUILayout.Vector2Field(w.displayName, w.GetValue());
if (EditorGUI.EndChangeCheck())
Apply(w, s, value);
return true;
}
}
[DebugUIDrawer(typeof(DebugUI.Vector3Field))]
public sealed class DebugUIDrawerVector3Field : DebugUIDrawer
{
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
{
var w = Cast<DebugUI.Vector3Field>(widget);
var s = Cast<DebugStateVector3>(state);
EditorGUI.BeginChangeCheck();
var value = EditorGUILayout.Vector3Field(w.displayName, w.GetValue());
if (EditorGUI.EndChangeCheck())
Apply(w, s, value);
return true;
}
}
[DebugUIDrawer(typeof(DebugUI.Vector4Field))]
public sealed class DebugUIDrawerVector4Field : DebugUIDrawer
{
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
{
var w = Cast<DebugUI.Vector4Field>(widget);
var s = Cast<DebugStateVector4>(state);
EditorGUI.BeginChangeCheck();
var value = EditorGUILayout.Vector4Field(w.displayName, w.GetValue());
if (EditorGUI.EndChangeCheck())
Apply(w, s, value);
return true;
}
}
[DebugUIDrawer(typeof(DebugUI.Container))]
public sealed class DebugUIDrawerContainer : DebugUIDrawer
{
public override void Begin(DebugUI.Widget widget, DebugState state)
{
if (!string.IsNullOrEmpty(widget.displayName))
EditorGUILayout.LabelField(widget.displayName, EditorStyles.boldLabel);
EditorGUI.indentLevel++;
}
public override void End(DebugUI.Widget widget, DebugState state)
{
EditorGUI.indentLevel--;
}
}
[DebugUIDrawer(typeof(DebugUI.HBox))]
public sealed class DebugUIDrawerHBox : DebugUIDrawer
{
public override void Begin(DebugUI.Widget widget, DebugState state)
{
EditorGUILayout.BeginHorizontal();
}
public override void End(DebugUI.Widget widget, DebugState state)
{
EditorGUILayout.EndHorizontal();
}
}
[DebugUIDrawer(typeof(DebugUI.VBox))]
public sealed class DebugUIDrawerVBox : DebugUIDrawer
{
public override void Begin(DebugUI.Widget widget, DebugState state)
{
EditorGUILayout.BeginVertical();
}
public override void End(DebugUI.Widget widget, DebugState state)
{
EditorGUILayout.EndVertical();
}
}
}