Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

246 行
6.5 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1001 &100100000
Prefab:
m_ObjectHideFlags: 1
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications: []
m_RemovedComponents: []
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 1015499191777110}
m_IsPrefabParent: 1
--- !u!1 &1015499191777110
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4554327062270080}
- component: {fileID: 33110715006230082}
- component: {fileID: 23417954490615130}
- component: {fileID: 114943683913522278}
- component: {fileID: 114084614423911968}
- component: {fileID: 114327957525660482}
m_Layer: 4
m_Name: SeaVisual
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4554327062270080
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1015499191777110}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &23417954490615130
MeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1015499191777110}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_Materials:
- {fileID: 2100000, guid: 4849d4d15a9cb42eb9533ae935e2630b, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 0.05
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &33110715006230082
MeshFilter:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1015499191777110}
m_Mesh: {fileID: 4300000, guid: fb2f5cec30b474b89b778e3aab6f3dfe, type: 3}
--- !u!114 &114084614423911968
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1015499191777110}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 301a6cf3893eb4e2b9a5de3e341ac44b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_TextureSize: 1024
m_ClipPlaneOffset: 0
m_ReflectLayers:
serializedVersion: 2
m_Bits: 4294966767
--- !u!114 &114327957525660482
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1015499191777110}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a5ac11cc976e418e8d13136b07e1f52, type: 3}
m_Name:
m_EditorClassIdentifier:
m_AgentTypeID: 0
m_CollectObjects: 0
m_Size: {x: 10, y: 10, z: 10}
m_Center: {x: 0, y: 2, z: 0}
m_LayerMask:
serializedVersion: 2
m_Bits: 4294965247
m_UseGeometry: 0
m_DefaultArea: 0
m_IgnoreNavMeshAgent: 1
m_IgnoreNavMeshObstacle: 1
m_OverrideTileSize: 1
m_TileSize: 64
m_OverrideVoxelSize: 1
m_VoxelSize: 1
m_BuildHeightMesh: 0
m_NavMeshData: {fileID: 23800000, guid: e1155c576008a604ca6fbc16de653cbb, type: 2}
--- !u!114 &114943683913522278
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1015499191777110}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b6edb8448c9b94f018953ca2a6fa5891, type: 3}
m_Name:
m_EditorClassIdentifier:
_depthTex: {fileID: 0}
_depthCam: {fileID: 0}
_fxTexture: {fileID: 0}
_waterMaxDepth: 40
_colorRamp: {fileID: 0}
_absorptionRampRaw:
serializedVersion: 2
key0: {r: 0.735849, g: 0.7154964, b: 0.5865966, a: 1}
key1: {r: 0.5066305, g: 0.6509434, b: 0.5198539, a: 1}
key2: {r: 0.21115166, g: 0.6132076, b: 0.6108, a: 0}
key3: {r: 0, g: 0.47764966, b: 0.5019608, a: 0}
key4: {r: 0, g: 0.2528793, b: 0.4056604, a: 0}
key5: {r: 0, g: 0, b: 0, a: 0}
key6: {r: 0, g: 0, b: 0, a: 0}
key7: {r: 0, g: 0, b: 0, a: 0}
ctime0: 0
ctime1: 1217
ctime2: 9536
ctime3: 32768
ctime4: 65535
ctime5: 0
ctime6: 0
ctime7: 0
atime0: 0
atime1: 65535
atime2: 0
atime3: 0
atime4: 0
atime5: 0
atime6: 0
atime7: 0
m_Mode: 0
m_NumColorKeys: 5
m_NumAlphaKeys: 2
_scatterRampRaw:
serializedVersion: 2
key0: {r: 0, g: 0, b: 0, a: 1}
key1: {r: 0.18030901, g: 0.18867922, b: 0.11836951, a: 1}
key2: {r: 0.1754183, g: 0.46956396, b: 0.509434, a: 0}
key3: {r: 0, g: 0.18992288, b: 0.3019608, a: 0}
key4: {r: 0, g: 0.18992288, b: 0.3019608, a: 0}
key5: {r: 0, g: 0, b: 0, a: 0}
key6: {r: 0, g: 0, b: 0, a: 0}
key7: {r: 0, g: 0, b: 0, a: 0}
ctime0: 0
ctime1: 15927
ctime2: 65535
ctime3: 65535
ctime4: 65535
ctime5: 0
ctime6: 0
ctime7: 0
atime0: 0
atime1: 65535
atime2: 0
atime3: 0
atime4: 0
atime5: 0
atime6: 0
atime7: 0
m_Mode: 0
m_NumColorKeys: 3
m_NumAlphaKeys: 2
_waves:
- amplitude: 0.33761293
direction: 35.55154
wavelength: 5.064001
origin: {x: -158.16542, y: -246.32356}
onmiDir: 1
- amplitude: 0.6230873
direction: 8.655979
wavelength: 9.057745
origin: {x: -74.45484, y: 205.49924}
onmiDir: 1
- amplitude: 0.6558718
direction: 0.6268234
wavelength: 12.341878
origin: {x: 194.02283, y: -80.48969}
onmiDir: 1
- amplitude: 0.6639866
direction: 0.61083984
wavelength: 15.523766
origin: {x: -161.48492, y: 174.60864}
onmiDir: 1
- amplitude: 1.0625337
direction: -9.96347
wavelength: 14.926483
origin: {x: -255.2105, y: -112.91546}
onmiDir: 1
- amplitude: 0.98366416
direction: 27.206417
wavelength: 17.312765
origin: {x: 468.12534, y: 337.64386}
onmiDir: 1
_backupWaves: []
_customWaves: 0
randomSeed: 275
_basicWaveSettings:
numWaves: 5
amplitude: 0.75
direction: 27
wavelength: 12
_debugMode: 0