Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DispCam : MonoBehaviour {
Camera _dispCam;
public float clipPlaneOffset;
void Start () {
_dispCam = GetComponent<Camera>();
RenderTexture rt = new RenderTexture(Camera.main.pixelWidth / 2, Camera.main.pixelHeight / 2, 0);
_dispCam.targetTexture = rt;
Shader.SetGlobalTexture("_WaterDisplacementTexture", rt);
}
// Update is called once per frame
void Update () {
_dispCam.fieldOfView = Camera.main.fieldOfView;
//_dispCam.projectionMatrix = _dispCam.CalculateObliqueMatrix(CameraSpacePlane(_dispCam, Vector3.zero, Vector3.up, -1f));
}
// Given position/normal of the plane, calculates plane in camera space.
Vector4 CameraSpacePlane(Camera cam, Vector3 pos, Vector3 normal, float sideSign)
{
Vector3 offsetPos = pos + normal * clipPlaneOffset; // Calculate offset
Matrix4x4 m = cam.worldToCameraMatrix;
Vector3 cpos = m.MultiplyPoint(offsetPos); // Get offset position
Vector3 cnormal = m.MultiplyVector(normal).normalized * sideSign; // Normal
return new Vector4(cnormal.x, cnormal.y, cnormal.z, -Vector3.Dot(cpos, cnormal)); // Return plane
}
}