Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using UnityEditor;
using UnityEngine;
using Cinemachine.Editor;
namespace Cinemachine.Timeline
{
[CustomEditor(typeof(CinemachineShot))]
internal sealed class CinemachineShotEditor : UnityEditor.Editor
{
private static readonly string[] m_excludeFields = new string[] { "m_Script" };
private SerializedProperty mVirtualCameraProperty = null;
private static readonly GUIContent kVirtualCameraLabel
= new GUIContent("Virtual Camera", "The virtual camera to use for this shot");
private void OnEnable()
{
if (serializedObject != null)
mVirtualCameraProperty = serializedObject.FindProperty("VirtualCamera");
}
private void OnDisable()
{
DestroyComponentEditors();
}
private void OnDestroy()
{
DestroyComponentEditors();
}
public override void OnInspectorGUI()
{
CinemachineVirtualCameraBase obj
= mVirtualCameraProperty.exposedReferenceValue as CinemachineVirtualCameraBase;
if (obj == null)
{
serializedObject.Update();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(mVirtualCameraProperty, kVirtualCameraLabel, GUILayout.ExpandWidth(true));
obj = mVirtualCameraProperty.exposedReferenceValue as CinemachineVirtualCameraBase;
if ((obj == null) && GUILayout.Button(new GUIContent("Create"), GUILayout.ExpandWidth(false)))
{
CinemachineVirtualCameraBase vcam = CinemachineMenu.CreateDefaultVirtualCamera();
mVirtualCameraProperty.exposedReferenceValue = vcam;
}
EditorGUILayout.EndHorizontal();
serializedObject.ApplyModifiedProperties();
}
else
{
serializedObject.Update();
DrawPropertiesExcluding(serializedObject, m_excludeFields);
// Create an editor for each of the cinemachine virtual cam and its components
UpdateComponentEditors(obj);
if (m_editors != null)
{
foreach (UnityEditor.Editor e in m_editors)
{
EditorGUILayout.Separator();
if (e.target.GetType() != typeof(Transform))
{
GUILayout.Box("", new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(1) } );
EditorGUILayout.LabelField(e.target.GetType().Name, EditorStyles.boldLabel);
}
e.OnInspectorGUI();
}
}
serializedObject.ApplyModifiedProperties();
}
}
CinemachineVirtualCameraBase m_cachedReferenceObject;
UnityEditor.Editor[] m_editors = null;
void UpdateComponentEditors(CinemachineVirtualCameraBase obj)
{
MonoBehaviour[] components = null;
if (obj != null)
components = obj.gameObject.GetComponents<MonoBehaviour>();
int numComponents = (components == null) ? 0 : components.Length;
int numEditors = (m_editors == null) ? 0 : m_editors.Length;
if (m_cachedReferenceObject != obj || (numComponents + 1) != numEditors)
{
DestroyComponentEditors();
m_cachedReferenceObject = obj;
if (obj != null)
{
m_editors = new UnityEditor.Editor[components.Length + 1];
CreateCachedEditor(obj.gameObject.GetComponent<Transform>(), null, ref m_editors[0]);
for (int i = 0; i < components.Length; ++i)
CreateCachedEditor(components[i], null, ref m_editors[i + 1]);
}
}
}
void DestroyComponentEditors()
{
m_cachedReferenceObject = null;
if (m_editors != null)
{
for (int i = 0; i < m_editors.Length; ++i)
{
if (m_editors[i] != null)
UnityEngine.Object.DestroyImmediate(m_editors[i]);
m_editors[i] = null;
}
m_editors = null;
}
}
}
}