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38 行
1.7 KiB
38 行
1.7 KiB
using UnityEngine;
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using UnityEditor;
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namespace Cinemachine.Editor
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{
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[CustomPropertyDrawer(typeof(CinemachineBlendDefinitionPropertyAttribute))]
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public sealed class CinemachineBlendDefinitionPropertyDrawer : PropertyDrawer
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{
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CinemachineBlendDefinition myClass = new CinemachineBlendDefinition(); // to access name strings
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public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label)
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{
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float vSpace = 0;
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float floatFieldWidth = EditorGUIUtility.singleLineHeight * 2.5f;
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SerializedProperty timeProp = property.FindPropertyRelative(() => myClass.m_Time);
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GUIContent timeText = new GUIContent(" sec ", timeProp.tooltip);
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var textDimensions = GUI.skin.label.CalcSize(timeText);
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rect = EditorGUI.PrefixLabel(rect, label);
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rect.y += vSpace; rect.height = EditorGUIUtility.singleLineHeight;
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rect.width -= floatFieldWidth + textDimensions.x;
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SerializedProperty styleProp = property.FindPropertyRelative(() => myClass.m_Style);
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EditorGUI.PropertyField(rect, styleProp, GUIContent.none);
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if (styleProp.intValue != (int)CinemachineBlendDefinition.Style.Cut)
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{
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float oldWidth = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth = textDimensions.x;
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rect.x += rect.width; rect.width = floatFieldWidth + EditorGUIUtility.labelWidth;
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EditorGUI.PropertyField(rect, timeProp, timeText);
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timeProp.floatValue = Mathf.Max(timeProp.floatValue, 0);
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EditorGUIUtility.labelWidth = oldWidth;
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}
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}
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}
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}
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