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248 行
11 KiB
248 行
11 KiB
using UnityEngine;
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using UnityEditor;
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using System;
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using System.IO;
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namespace Cinemachine.Editor
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{
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public static class CinemachineMenu
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{
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public const string kCinemachineRootMenu = "Assets/Create/Cinemachine/";
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[MenuItem(kCinemachineRootMenu + "Blender/Settings")]
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private static void CreateBlenderSettingAsset()
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{
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ScriptableObjectUtility.Create<CinemachineBlenderSettings>();
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}
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[MenuItem(kCinemachineRootMenu + "Noise/Settings")]
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private static void CreateNoiseSettingAsset()
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{
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ScriptableObjectUtility.Create<NoiseSettings>();
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}
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[MenuItem("Cinemachine/Create Virtual Camera", false, 1)]
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public static CinemachineVirtualCamera CreateVirtualCamera()
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{
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return InternalCreateVirtualCamera(
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"CM vcam", true, typeof(CinemachineComposer), typeof(CinemachineTransposer));
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}
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[MenuItem("Cinemachine/Create FreeLook Camera", false, 1)]
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private static void CreateFreeLookCamera()
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{
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CreateCameraBrainIfAbsent();
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GameObject go = new GameObject(
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GenerateUniqueObjectName(typeof(CinemachineFreeLook), "CM FreeLook"));
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Undo.RegisterCreatedObjectUndo(go, "create FreeLook");
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Undo.AddComponent<CinemachineFreeLook>(go);
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Selection.activeGameObject = go;
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}
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[MenuItem("Cinemachine/Create Blend List Camera", false, 1)]
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private static void CreateBlendListCamera()
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{
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CreateCameraBrainIfAbsent();
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GameObject go = new GameObject(
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GenerateUniqueObjectName(typeof(CinemachineBlendListCamera), "CM BlendListCamera"));
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Undo.RegisterCreatedObjectUndo(go, "create Blend List camera");
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var vcam = Undo.AddComponent<CinemachineBlendListCamera>(go);
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Selection.activeGameObject = go;
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// Give it a couple of children
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var child1 = CreateDefaultVirtualCamera();
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Undo.SetTransformParent(child1.transform, go.transform, "create BlendListCam child");
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var child2 = CreateDefaultVirtualCamera();
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child2.m_Lens.FieldOfView = 10;
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Undo.SetTransformParent(child2.transform, go.transform, "create BlendListCam child");
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// Set up initial instruction set
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vcam.m_Instructions = new CinemachineBlendListCamera.Instruction[2];
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vcam.m_Instructions[0].m_VirtualCamera = child1;
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vcam.m_Instructions[0].m_Hold = 1f;
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vcam.m_Instructions[1].m_VirtualCamera = child2;
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vcam.m_Instructions[1].m_Blend.m_Style = CinemachineBlendDefinition.Style.EaseInOut;
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vcam.m_Instructions[1].m_Blend.m_Time = 2f;
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}
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[MenuItem("Cinemachine/Create State-Driven Camera", false, 1)]
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private static void CreateStateDivenCamera()
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{
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CreateCameraBrainIfAbsent();
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GameObject go = new GameObject(
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GenerateUniqueObjectName(typeof(CinemachineStateDrivenCamera), "CM StateDrivenCamera"));
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Undo.RegisterCreatedObjectUndo(go, "create state driven camera");
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Undo.AddComponent<CinemachineStateDrivenCamera>(go);
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Selection.activeGameObject = go;
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// Give it a child
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Undo.SetTransformParent(CreateDefaultVirtualCamera().transform, go.transform, "create state driven camera");
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}
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[MenuItem("Cinemachine/Create ClearShot Camera", false, 1)]
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private static void CreateClearShotVirtualCamera()
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{
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CreateCameraBrainIfAbsent();
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GameObject go = new GameObject(
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GenerateUniqueObjectName(typeof(CinemachineClearShot), "CM ClearShot"));
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Undo.RegisterCreatedObjectUndo(go, "create ClearShot camera");
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Undo.AddComponent<CinemachineClearShot>(go);
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Selection.activeGameObject = go;
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// Give it a child
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var child = CreateDefaultVirtualCamera();
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Undo.SetTransformParent(child.transform, go.transform, "create ClearShot camera");
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var collider = Undo.AddComponent<CinemachineCollider>(child.gameObject);
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collider.m_AvoidObstacles = false;
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Undo.RecordObject(collider, "create ClearShot camera");
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}
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[MenuItem("Cinemachine/Create Dolly Camera with Track", false, 1)]
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private static void CreateDollyCameraWithPath()
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{
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CinemachineVirtualCamera vcam = InternalCreateVirtualCamera(
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"CM vcam", true, typeof(CinemachineComposer), typeof(CinemachineTrackedDolly));
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GameObject go = new GameObject(
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GenerateUniqueObjectName(typeof(CinemachineSmoothPath), "DollyTrack"));
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Undo.RegisterCreatedObjectUndo(go, "create track");
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CinemachineSmoothPath path = Undo.AddComponent<CinemachineSmoothPath>(go);
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var dolly = vcam.GetCinemachineComponent<CinemachineTrackedDolly>();
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Undo.RecordObject(dolly, "create track");
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dolly.m_Path = path;
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}
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[MenuItem("Cinemachine/Create Target Group Camera", false, 1)]
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private static void CreateTargetGroupCamera()
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{
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CinemachineVirtualCamera vcam = InternalCreateVirtualCamera(
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"CM vcam", true, typeof(CinemachineGroupComposer), typeof(CinemachineTransposer));
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GameObject go = new GameObject(
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GenerateUniqueObjectName(typeof(CinemachineTargetGroup), "TargetGroup"),
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typeof(CinemachineTargetGroup));
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Undo.RegisterCreatedObjectUndo(go, "create target group");
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vcam.LookAt = go.transform;
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vcam.Follow = go.transform;
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}
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[MenuItem("Cinemachine/Create Mixing Camera", false, 1)]
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private static void CreateMixingCamera()
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{
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CreateCameraBrainIfAbsent();
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GameObject go = new GameObject(
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GenerateUniqueObjectName(typeof(CinemachineMixingCamera), "CM MixingCamera"));
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Undo.RegisterCreatedObjectUndo(go, "create MixingCamera camera");
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Undo.AddComponent<CinemachineMixingCamera>(go);
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Selection.activeGameObject = go;
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// Give it a couple of children
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Undo.SetTransformParent(CreateDefaultVirtualCamera().transform, go.transform, "create MixedCamera child");
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Undo.SetTransformParent(CreateDefaultVirtualCamera().transform, go.transform, "create MixingCamera child");
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}
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[MenuItem("Cinemachine/Create 2D Camera", false, 1)]
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private static void Create2DCamera()
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{
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InternalCreateVirtualCamera("CM vcam", true, typeof(CinemachineFramingTransposer));
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}
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[MenuItem("Cinemachine/Create Dolly Track with Cart", false, 1)]
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private static void CreateDollyTrackWithCart()
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{
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GameObject go = new GameObject(
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GenerateUniqueObjectName(typeof(CinemachineSmoothPath), "DollyTrack"));
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Undo.RegisterCreatedObjectUndo(go, "create track");
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CinemachineSmoothPath path = Undo.AddComponent<CinemachineSmoothPath>(go);
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Selection.activeGameObject = go;
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go = new GameObject(GenerateUniqueObjectName(typeof(CinemachineDollyCart), "DollyCart"));
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Undo.RegisterCreatedObjectUndo(go, "create cart");
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CinemachineDollyCart cart = Undo.AddComponent<CinemachineDollyCart>(go);
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Undo.RecordObject(cart, "create track");
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cart.m_Path = path;
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}
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[MenuItem("Cinemachine/Import Example Asset Package")]
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private static void ImportExamplePackage()
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{
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string pkgFile = ScriptableObjectUtility.CinemachineInstallPath
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+ "/CinemachineExamples.unitypackage";
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if (!File.Exists(pkgFile))
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Debug.LogError("Missing file " + pkgFile);
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else
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AssetDatabase.ImportPackage(pkgFile, true);
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}
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/// <summary>
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/// Create a default Virtual Camera, with standard components
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/// </summary>
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public static CinemachineVirtualCamera CreateDefaultVirtualCamera()
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{
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return InternalCreateVirtualCamera(
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"CM vcam", false, typeof(CinemachineComposer), typeof(CinemachineTransposer));
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}
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/// <summary>
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/// Create a Virtual Camera, with components
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/// </summary>
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static CinemachineVirtualCamera InternalCreateVirtualCamera(
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string name, bool selectIt, params Type[] components)
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{
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// Create a new virtual camera
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CreateCameraBrainIfAbsent();
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GameObject go = new GameObject(
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GenerateUniqueObjectName(typeof(CinemachineVirtualCamera), name));
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Undo.RegisterCreatedObjectUndo(go, "create " + name);
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CinemachineVirtualCamera vcam = Undo.AddComponent<CinemachineVirtualCamera>(go);
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GameObject componentOwner = vcam.GetComponentOwner().gameObject;
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foreach (Type t in components)
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Undo.AddComponent(componentOwner, t);
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vcam.InvalidateComponentPipeline();
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if (selectIt)
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Selection.activeObject = go;
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return vcam;
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}
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/// <summary>
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/// If there is no CinemachineBrain in the scene, try to create one on the main camera
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/// </summary>
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public static void CreateCameraBrainIfAbsent()
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{
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CinemachineBrain[] brains = UnityEngine.Object.FindObjectsOfType(
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typeof(CinemachineBrain)) as CinemachineBrain[];
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if (brains == null || brains.Length == 0)
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{
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Camera cam = Camera.main;
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if (cam == null)
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{
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Camera[] cams = UnityEngine.Object.FindObjectsOfType(
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typeof(Camera)) as Camera[];
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if (cams != null && cams.Length > 0)
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cam = cams[0];
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}
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if (cam != null)
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{
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Undo.AddComponent<CinemachineBrain>(cam.gameObject);
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}
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}
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}
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/// <summary>
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/// Generate a unique name with the given prefix by adding a suffix to it
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/// </summary>
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public static string GenerateUniqueObjectName(Type type, string prefix)
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{
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int count = 0;
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UnityEngine.Object[] all = Resources.FindObjectsOfTypeAll(type);
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foreach (UnityEngine.Object o in all)
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{
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if (o != null && o.name.StartsWith(prefix))
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{
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string suffix = o.name.Substring(prefix.Length);
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int i;
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if (Int32.TryParse(suffix, out i) && i > count)
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count = i;
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}
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}
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return prefix + (count + 1);
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}
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}
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}
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