Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using UnityEditor;
using UnityEngine;
using Cinemachine.Utility;
using System.Collections.Generic;
namespace Cinemachine.Editor
{
[CustomEditor(typeof(CinemachineMixingCamera))]
internal sealed class CinemachineMixingCameraEditor
: CinemachineVirtualCameraBaseEditor<CinemachineMixingCamera>
{
protected override List<string> GetExcludedPropertiesInInspector()
{
List<string> excluded = base.GetExcludedPropertiesInInspector();
for (int i = 0; i < CinemachineMixingCamera.MaxCameras; ++i)
excluded.Add(WeightPropertyName(i));
return excluded;
}
static string WeightPropertyName(int i) { return "m_Weight" + i; }
public override void OnInspectorGUI()
{
BeginInspector();
DrawHeaderInInspector();
DrawRemainingPropertiesInInspector();
float totalWeight = 0;
CinemachineVirtualCameraBase[] children = Target.ChildCameras;
int numCameras = Mathf.Min(CinemachineMixingCamera.MaxCameras, children.Length);
for (int i = 0; i < numCameras; ++i)
if (children[i].isActiveAndEnabled)
totalWeight += Target.GetWeight(i);
if (numCameras == 0)
EditorGUILayout.HelpBox("There are no Virtual Camera children", MessageType.Warning);
else
{
EditorGUILayout.Separator();
EditorGUILayout.LabelField("Child Camera Weights", EditorStyles.boldLabel);
for (int i = 0; i < numCameras; ++i)
{
SerializedProperty prop = serializedObject.FindProperty(WeightPropertyName(i));
if (prop != null)
EditorGUILayout.PropertyField(prop, new GUIContent(children[i].Name));
}
serializedObject.ApplyModifiedProperties();
if (totalWeight <= UnityVectorExtensions.Epsilon)
EditorGUILayout.HelpBox("No input channels are active", MessageType.Warning);
if (children.Length > numCameras)
EditorGUILayout.HelpBox(
"There are " + children.Length
+ " child cameras. A maximum of " + numCameras + " is supported.",
MessageType.Warning);
// Camera proportion indicator
EditorGUILayout.Separator();
EditorGUILayout.LabelField("Mix Result", EditorStyles.boldLabel);
DrawProportionIndicator(children, numCameras, totalWeight);
}
// Extensions
DrawExtensionsWidgetInInspector();
}
void DrawProportionIndicator(
CinemachineVirtualCameraBase[] children, int numCameras, float totalWeight)
{
GUIStyle style = EditorStyles.centeredGreyMiniLabel;
Color bkg = new Color(0.27f, 0.27f, 0.27f); // ack! no better way than this?
Color fg = Color.Lerp(CinemachineBrain.GetSoloGUIColor(), bkg, 0.8f);
float totalHeight = (style.lineHeight + style.margin.vertical) * numCameras;
Rect r = EditorGUILayout.GetControlRect(true, totalHeight);
r.height /= numCameras; r.height -= 1;
float fullWidth = r.width;
for (int i = 0; i < numCameras; ++i)
{
float p = 0;
string label = children[i].Name;
if (totalWeight > UnityVectorExtensions.Epsilon)
{
if (children[i].isActiveAndEnabled)
p = Target.GetWeight(i) / totalWeight;
else
label += " (disabled)";
}
r.width = fullWidth * p;
EditorGUI.DrawRect(r, fg);
Rect r2 = r;
r2.x += r.width;
r2.width = fullWidth - r.width;
EditorGUI.DrawRect(r2, bkg);
r.width = fullWidth;
EditorGUI.LabelField(r, label, style);
r.y += r.height + 1;
}
}
}
}