Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using UnityEngine;
using UnityEditor;
using Cinemachine.Utility;
using System.Collections.Generic;
namespace Cinemachine.Editor
{
[CustomEditor(typeof(CinemachineFramingTransposer))]
internal class CinemachineFramingTransposerEditor : BaseEditor<CinemachineFramingTransposer>
{
CinemachineScreenComposerGuides mScreenGuideEditor;
protected override List<string> GetExcludedPropertiesInInspector()
{
List<string> excluded = base.GetExcludedPropertiesInInspector();
if (Target.m_UnlimitedSoftZone)
{
excluded.Add(FieldPath(x => x.m_SoftZoneWidth));
excluded.Add(FieldPath(x => x.m_SoftZoneHeight));
excluded.Add(FieldPath(x => x.m_BiasX));
excluded.Add(FieldPath(x => x.m_BiasY));
}
CinemachineTargetGroup group = Target.TargetGroup;
if (group == null || Target.m_GroupFramingMode == CinemachineFramingTransposer.FramingMode.None)
{
excluded.Add(FieldPath(x => x.m_GroupFramingSize));
excluded.Add(FieldPath(x => x.m_AdjustmentMode));
excluded.Add(FieldPath(x => x.m_MaxDollyIn));
excluded.Add(FieldPath(x => x.m_MaxDollyOut));
excluded.Add(FieldPath(x => x.m_MinimumDistance));
excluded.Add(FieldPath(x => x.m_MaximumDistance));
excluded.Add(FieldPath(x => x.m_MinimumFOV));
excluded.Add(FieldPath(x => x.m_MaximumFOV));
excluded.Add(FieldPath(x => x.m_MinimumOrthoSize));
excluded.Add(FieldPath(x => x.m_MaximumOrthoSize));
if (group == null)
excluded.Add(FieldPath(x => x.m_GroupFramingMode));
}
else
{
CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(Target.VirtualCamera);
bool ortho = brain != null ? brain.OutputCamera.orthographic : false;
if (ortho)
{
excluded.Add(FieldPath(x => x.m_AdjustmentMode));
excluded.Add(FieldPath(x => x.m_MaxDollyIn));
excluded.Add(FieldPath(x => x.m_MaxDollyOut));
excluded.Add(FieldPath(x => x.m_MinimumDistance));
excluded.Add(FieldPath(x => x.m_MaximumDistance));
excluded.Add(FieldPath(x => x.m_MinimumFOV));
excluded.Add(FieldPath(x => x.m_MaximumFOV));
}
else
{
excluded.Add(FieldPath(x => x.m_MinimumOrthoSize));
excluded.Add(FieldPath(x => x.m_MaximumOrthoSize));
switch (Target.m_AdjustmentMode)
{
case CinemachineFramingTransposer.AdjustmentMode.DollyOnly:
excluded.Add(FieldPath(x => x.m_MinimumFOV));
excluded.Add(FieldPath(x => x.m_MaximumFOV));
break;
case CinemachineFramingTransposer.AdjustmentMode.ZoomOnly:
excluded.Add(FieldPath(x => x.m_MaxDollyIn));
excluded.Add(FieldPath(x => x.m_MaxDollyOut));
excluded.Add(FieldPath(x => x.m_MinimumDistance));
excluded.Add(FieldPath(x => x.m_MaximumDistance));
break;
default:
break;
}
}
}
return excluded;
}
protected virtual void OnEnable()
{
mScreenGuideEditor = new CinemachineScreenComposerGuides();
mScreenGuideEditor.GetHardGuide = () => { return Target.HardGuideRect; };
mScreenGuideEditor.GetSoftGuide = () => { return Target.SoftGuideRect; };
mScreenGuideEditor.SetHardGuide = (Rect r) => { Target.HardGuideRect = r; };
mScreenGuideEditor.SetSoftGuide = (Rect r) => { Target.SoftGuideRect = r; };
mScreenGuideEditor.Target = () => { return serializedObject; };
Target.OnGUICallback += OnGUI;
UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
}
protected virtual void OnDisable()
{
if (Target != null)
Target.OnGUICallback -= OnGUI;
UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
}
public override void OnInspectorGUI()
{
BeginInspector();
if (Target.FollowTarget == null)
EditorGUILayout.HelpBox(
"Framing Transposer requires a Follow target. Change Body to Do Nothing if you don't want a Follow target.",
MessageType.Warning);
if (Target.LookAtTarget != null)
EditorGUILayout.HelpBox(
"The LookAt target must be null. The Follow target will be used in place of the LookAt target.",
MessageType.Warning);
// First snapshot some settings
Rect oldHard = Target.HardGuideRect;
Rect oldSoft = Target.SoftGuideRect;
// Draw the properties
DrawRemainingPropertiesInInspector();
mScreenGuideEditor.SetNewBounds(oldHard, oldSoft, Target.HardGuideRect, Target.SoftGuideRect);
}
protected virtual void OnGUI()
{
// Draw the camera guides
if (!Target.IsValid || !CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides)
return;
CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(Target.VirtualCamera);
if (brain == null || brain.OutputCamera.activeTexture != null)
return;
bool isLive = CinemachineCore.Instance.IsLive(Target.VirtualCamera);
// Screen guides
mScreenGuideEditor.OnGUI_DrawGuides(isLive, brain.OutputCamera, Target.VcamState.Lens, !Target.m_UnlimitedSoftZone);
// Draw an on-screen gizmo for the target
if (Target.FollowTarget != null && isLive)
{
Vector3 targetScreenPosition = brain.OutputCamera.WorldToScreenPoint(Target.TrackedPoint);
if (targetScreenPosition.z > 0)
{
targetScreenPosition.y = Screen.height - targetScreenPosition.y;
GUI.color = CinemachineSettings.ComposerSettings.TargetColour;
Rect r = new Rect(targetScreenPosition, Vector2.zero);
float size = (CinemachineSettings.ComposerSettings.TargetSize
+ CinemachineScreenComposerGuides.kGuideBarWidthPx) / 2;
GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture);
size -= CinemachineScreenComposerGuides.kGuideBarWidthPx;
if (size > 0)
{
Vector4 overlayOpacityScalar
= new Vector4(1f, 1f, 1f, CinemachineSettings.ComposerSettings.OverlayOpacity);
GUI.color = Color.black * overlayOpacityScalar;
GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture);
}
}
}
}
[DrawGizmo(GizmoType.Active | GizmoType.InSelectionHierarchy, typeof(CinemachineFramingTransposer))]
private static void DrawGroupComposerGizmos(CinemachineFramingTransposer target, GizmoType selectionType)
{
// Show the group bounding box, as viewed from the camera position
CinemachineTargetGroup group = target.TargetGroup;
if (group != null)
{
Matrix4x4 m = Gizmos.matrix;
Bounds b = target.m_LastBounds;
Gizmos.matrix = target.m_lastBoundsMatrix;
Gizmos.color = Color.yellow;
Gizmos.DrawWireCube(b.center, b.size);
Gizmos.matrix = m;
}
}
}
}