Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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Texture 2D Asset Node

Description

Defines a constant Texture 2D Asset for use in the shader. To sample the Texture 2D Asset it should be used in conjunction with a Sample Texture 2D Node. When using a separate Texture 2D Asset Node, you can sample a Texture 2D twice, with different parameters, without defining the Texture 2D itself twice.

Ports

Name Direction Type Description
Out Output Texture 2D Output value

Controls

Name Type Options Description
Object Field (Texture) Defines the texture 3D asset from the project.

Generated Code Example

The following example code represents one possible outcome of this node.

TEXTURE2D(_Texture2DAsset); 
SAMPLER(sampler_Texture2DAsset);