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31 行
681 B
31 行
681 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlatformFramerateLock : MonoBehaviour
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{
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public bool allowUmlimitedFPS = false;
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public int highEndFPS = 60;
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public float highEndFixedTimeStep = .02f;
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public int lowEndFPS = 30;
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public float lowEndFixedTimeStep = .033f;
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void Start()
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{
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int rate = 60;
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float physRate = .02f;
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#if UNITY_STANDALONE || UNITY_EDITOR || UNITY_XBOXONE || UNITY_PS4
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rate = highEndFPS;
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physRate = highEndFixedTimeStep;
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#else
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rate = lowEndFPS;
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physRate = lowEndFixedTimeStep;
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#endif
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Time.fixedDeltaTime = physRate;
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if(!allowUmlimitedFPS)
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Application.targetFrameRate = rate;
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}
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}
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