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51 行
1.5 KiB
51 行
1.5 KiB
using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.SceneManagement;
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[InitializeOnLoad]
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class LodLightmapCopy : IProcessSceneWithReport
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{
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public int callbackOrder => -1;
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public void OnProcessScene(Scene scene, BuildReport report)
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{
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Execute();
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}
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static LodLightmapCopy()
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{
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Lightmapping.bakeCompleted += Execute;
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EditorApplication.playModeStateChanged += LodLightmapEdit;
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}
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static void LodLightmapEdit(PlayModeStateChange state)
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{
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if(state == PlayModeStateChange.EnteredEditMode) Execute();
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}
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private static void Execute()
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{
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if(Debug.isDebugBuild)
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Debug.Log("Baking LOD Lightmap values");
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var lodGroups= Object.FindObjectsOfType<LODGroup>();
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foreach (var lodGroup in lodGroups)
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{
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//is lod0 lightmapped
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var lods = lodGroup.GetLODs();
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var lod0 = lods[0].renderers;
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//if(lod0[0].lightmapIndex == -1) return;
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//copy settings to other lods
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for (var i = 1; i < lods.Length; i++)
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{
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for (var j = 0; j < lod0.Length; j++)
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{
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lods[i].renderers[j].lightmapIndex = lod0[j].lightmapIndex;
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lods[i].renderers[j].lightmapScaleOffset = lod0[j].lightmapScaleOffset;
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}
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}
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}
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}
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}
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