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34 行
1.2 KiB
34 行
1.2 KiB
using System;
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using BoatAttack;
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using UnityEngine;
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public class WaypointTest : MonoBehaviour
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{
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public WaypointGroup wpGroup;
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public float segmentPercentage;
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public float trackPercentage;
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private void OnDrawGizmosSelected()
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{
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if (!wpGroup) return;
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var position = transform.position;
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var closestWp = wpGroup.GetClosestWaypoint(position);
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Gizmos.color = Color.blue;
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Gizmos.DrawLine(position, closestWp.point);
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Gizmos.color = Color.red;
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var closestPoint =
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wpGroup.GetClosestPointOnPath(position, out Tuple<WaypointGroup.Waypoint, WaypointGroup.Waypoint> wps);
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Gizmos.DrawLine(position, closestPoint);
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var loop = wps.Item2.normalizedDistance <= 0;
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segmentPercentage = (loop ? 1f : wps.Item2.normalizedDistance) - wps.Item1.normalizedDistance;
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var segmentDistance = wpGroup.length * segmentPercentage;
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var positionSegmentPercentage = Vector3.Distance(closestPoint, wps.Item1.point) / segmentDistance;
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trackPercentage = Mathf.Lerp(wps.Item1.normalizedDistance, (loop ? 1f : wps.Item2.normalizedDistance), positionSegmentPercentage);
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}
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}
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