Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using System;
using NUnit.Framework;
using UnityEngine;
namespace UnityEditor.ShaderGraph.UnitTests
{
[TestFixture]
class PixelShaderNodeTests
{
/* private UnityEngine.MaterialGraph.MaterialGraph m_Graph;
private Vector1Node m_InputOne;
private AbsoluteNode m_Abs;
private MetallicMasterNode m_PixelNode;
[TestFixtureSetUp]
public void RunBeforeAnyTests()
{
Debug.unityLogger.logHandler = new ConsoleLogHandler();
}
[SetUp]
public void TestSetUp()
{
m_Graph = new UnityEngine.MaterialGraph.MaterialGraph();
m_PixelNode = new MetallicMasterNode();
m_InputOne = new Vector1Node();
m_Abs = new AbsoluteNode();
m_Graph.AddNode(m_PixelNode);
m_Graph.AddNode(m_InputOne);
m_Graph.AddNode(m_PixelNode);
m_Graph.AddNode(m_Abs);
m_InputOne.value = 0.2f;
m_Graph.Connect(m_InputOne.GetSlotReference(Vector1Node.OutputSlotId), m_PixelNode.GetSlotReference(AbstractSurfaceMasterNode.NormalSlotId));
// m_Graph.Connect(m_InputOne.GetSlotReference(Vector1Node.OutputSlotId), m_Abs.GetSlotReference(Function1Input.InputSlotId));
//m_Graph.Connect(m_Abs.GetSlotReference(Function1Input.OutputSlotId), m_PixelNode.GetSlotReference(AbstractSurfaceMasterNode.AlbedoSlotId));
}
[Test]
public void TestNodeGeneratesCorrectNodeCode()
{
string expected = string.Format("half {0} = 0.2;" + Environment.NewLine
+ "half {1} = abs ({0});" + Environment.NewLine
+ "o.Albedo = {1};" + Environment.NewLine
+ "o.Normal = {0};" + Environment.NewLine
, m_InputOne.GetVariableNameForSlot(Vector1Node.OutputSlotId)
, m_Abs.GetVariableNameForSlot(Function1Input.OutputSlotId));
var generator = new ShaderGenerator();
m_PixelNode.GenerateNodeCode(generator, GenerationMode.ForReals);
Console.WriteLine(generator.GetShaderString(0));
Assert.AreEqual(expected, generator.GetShaderString(0));
Assert.AreEqual(string.Empty, generator.GetPragmaString());
}*/
}
}