您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
146 行
6.3 KiB
146 行
6.3 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using UnityEngine;
|
|
using UnityEditor.Graphing;
|
|
|
|
namespace UnityEditor.ShaderGraph.UnitTests
|
|
{
|
|
[TestFixture]
|
|
class MaterialNodeTests
|
|
{
|
|
private GraphData m_Graph;
|
|
private TestNode m_NodeA;
|
|
|
|
class TestNode : AbstractMaterialNode
|
|
{
|
|
public const int V1Out = 0;
|
|
public const int V1In = 1;
|
|
|
|
public TestNode()
|
|
{
|
|
AddSlot(new Vector1MaterialSlot(V1Out, "V1Out", "V1Out", SlotType.Output, 0));
|
|
AddSlot(new Vector1MaterialSlot(V1In, "V1In", "V1In", SlotType.Input, 0));
|
|
}
|
|
}
|
|
|
|
class NotAMaterialSlot : ISlot
|
|
{
|
|
public bool Equals(ISlot other)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public int id { get; }
|
|
public string displayName { get; set; }
|
|
public bool isInputSlot { get; }
|
|
public bool isOutputSlot { get; }
|
|
public int priority { get; set; }
|
|
public SlotReference slotReference { get; }
|
|
public AbstractMaterialNode owner { get; set; }
|
|
public bool hidden { get; set; }
|
|
}
|
|
|
|
[OneTimeSetUp]
|
|
public void RunBeforeAnyTests()
|
|
{
|
|
Debug.unityLogger.logHandler = new ConsoleLogHandler();
|
|
}
|
|
|
|
[SetUp]
|
|
public void TestSetUp()
|
|
{
|
|
m_Graph = new GraphData();
|
|
m_NodeA = new TestNode();
|
|
m_Graph.AddNode(m_NodeA);
|
|
}
|
|
|
|
[Test]
|
|
public void GetVariableNameForSlotThrowsWhenInvalid()
|
|
{
|
|
Assert.Throws<ArgumentException>(() => m_NodeA.GetVariableNameForSlot(666));
|
|
}
|
|
|
|
[Test]
|
|
public void AddingNonMaterialSlotToNodeThrows()
|
|
{
|
|
Assert.Throws<ArgumentException>(() => m_NodeA.AddSlot(new NotAMaterialSlot()));
|
|
}
|
|
|
|
[Test]
|
|
public void ReplacingMaterialSlotPreservesTheOldCurrentValue()
|
|
{
|
|
m_NodeA.AddSlot(new Vector1MaterialSlot(TestNode.V1In, "V1In", "V1In", SlotType.Input, 1));
|
|
Assert.AreEqual(2, m_NodeA.GetSlots<MaterialSlot>().Count());
|
|
Assert.AreEqual(1, m_NodeA.GetInputSlots<MaterialSlot>().Count());
|
|
|
|
var slot = m_NodeA.GetInputSlots<Vector1MaterialSlot>().FirstOrDefault();
|
|
Assert.AreEqual(1, slot.defaultValue);
|
|
Assert.AreEqual(0, slot.value);
|
|
}
|
|
|
|
[Test]
|
|
public void CanConvertConcreteSlotValueTypeToOutputChunkProperly()
|
|
{
|
|
Assert.AreEqual("float", ConcreteSlotValueType.Vector1.ToShaderString(ConcretePrecision.Float));
|
|
Assert.AreEqual("float", ConcreteSlotValueType.Boolean.ToShaderString(ConcretePrecision.Float));
|
|
Assert.AreEqual("float2", ConcreteSlotValueType.Vector2.ToShaderString(ConcretePrecision.Float));
|
|
Assert.AreEqual("float3", ConcreteSlotValueType.Vector3.ToShaderString(ConcretePrecision.Float));
|
|
Assert.AreEqual("float4", ConcreteSlotValueType.Vector4.ToShaderString(ConcretePrecision.Float));
|
|
Assert.AreEqual("Texture2D", ConcreteSlotValueType.Texture2D.ToShaderString(ConcretePrecision.Float));
|
|
Assert.AreEqual("float2x2", ConcreteSlotValueType.Matrix2.ToShaderString(ConcretePrecision.Float));
|
|
Assert.AreEqual("float3x3", ConcreteSlotValueType.Matrix3.ToShaderString(ConcretePrecision.Float));
|
|
Assert.AreEqual("float4x4", ConcreteSlotValueType.Matrix4.ToShaderString(ConcretePrecision.Float));
|
|
Assert.AreEqual("SamplerState", ConcreteSlotValueType.SamplerState.ToShaderString(ConcretePrecision.Float));
|
|
Assert.AreEqual("TextureCube", ConcreteSlotValueType.Cubemap.ToShaderString(ConcretePrecision.Float));
|
|
}
|
|
|
|
[Test]
|
|
public void CanGetDefaultInputsFromNodeAsPreviewProperties()
|
|
{
|
|
var properties = new List<PreviewProperty>();
|
|
m_NodeA.CollectPreviewMaterialProperties(properties);
|
|
var slot = m_NodeA.GetInputSlots<Vector1MaterialSlot>().FirstOrDefault();
|
|
|
|
Assert.AreEqual(1, properties.Count);
|
|
var pp = properties.FirstOrDefault();
|
|
|
|
Assert.AreEqual(m_NodeA.GetVariableNameForSlot(slot.id), pp.name);
|
|
Assert.AreEqual(PropertyType.Vector1, pp.propType);
|
|
Assert.AreEqual(slot.value, pp.floatValue);
|
|
}
|
|
|
|
[Test]
|
|
public void CanGetDefaultSlotValueWhenNoEdgesConnected()
|
|
{
|
|
string expected = string.Format("{0}", m_NodeA.GetVariableNameForSlot(TestNode.V1In));
|
|
|
|
var slot = m_NodeA.GetInputSlots<MaterialSlot>().FirstOrDefault();
|
|
var result = m_NodeA.GetSlotValue(slot.id, GenerationMode.Preview);
|
|
Assert.AreEqual(expected, result);
|
|
}
|
|
|
|
/* [Test]
|
|
public void NodeGenerateCorrectPreviewPropertyUsages()
|
|
{
|
|
string expected = string.Format("{0} {1};{2}", AbstractMaterialNode.OutputPrecision.@fixed, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine);
|
|
var visitor = new ShaderGenerator();
|
|
m_NodeA.precision = AbstractMaterialNode.OutputPrecision.@fixed;
|
|
m_NodeA.GeneratePropertyUsages(visitor, GenerationMode.Preview);
|
|
Assert.AreEqual(expected, visitor.GetShaderString(0));
|
|
|
|
expected = string.Format("{0} {1};{2}", AbstractMaterialNode.OutputPrecision.@float, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine);
|
|
visitor = new ShaderGenerator();
|
|
m_NodeA.precision = AbstractMaterialNode.OutputPrecision.@float;
|
|
m_NodeA.GeneratePropertyUsages(visitor, GenerationMode.Preview);
|
|
Assert.AreEqual(expected, visitor.GetShaderString(0));
|
|
|
|
expected = string.Format("{0} {1};{2}", AbstractMaterialNode.OutputPrecision.half, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine);
|
|
visitor = new ShaderGenerator();
|
|
m_NodeA.precision = AbstractMaterialNode.OutputPrecision.half;
|
|
m_NodeA.GeneratePropertyUsages(visitor, GenerationMode.Preview);
|
|
Assert.AreEqual(expected, visitor.GetShaderString(0));
|
|
}*/
|
|
}
|
|
}
|