您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
218 行
9.0 KiB
218 行
9.0 KiB
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using UnityEngine;
|
|
using Object = UnityEngine.Object;
|
|
using System.Text;
|
|
using NUnit.Framework.Internal;
|
|
using UnityEditor.ShaderGraph.Drawing;
|
|
|
|
namespace UnityEditor.ShaderGraph.IntegrationTests
|
|
{
|
|
class ShaderGenerationTest
|
|
{
|
|
static readonly string s_Path = Path.Combine(Path.Combine(Path.Combine("" /*DefaultShaderIncludes.GetRepositoryPath()*/, "Testing"), "IntegrationTests"), "Graphs");
|
|
|
|
public struct TestInfo
|
|
{
|
|
public string name;
|
|
public FileInfo info;
|
|
public float threshold;
|
|
|
|
public override string ToString()
|
|
{
|
|
return name;
|
|
}
|
|
}
|
|
|
|
public static class CollectGraphs
|
|
{
|
|
public static IEnumerable graphs
|
|
{
|
|
get
|
|
{
|
|
var filePaths = Directory.GetFiles(s_Path, string.Format("*.{0}", ShaderGraphImporter.Extension), SearchOption.AllDirectories).Select(x => new FileInfo(x));
|
|
|
|
foreach (var p in filePaths)
|
|
{
|
|
var extension = Path.GetExtension(p.FullName);
|
|
yield return new TestInfo
|
|
{
|
|
name = p.FullName.Replace(s_Path + Path.DirectorySeparatorChar, "").Replace(Path.DirectorySeparatorChar, '/').Replace(extension, ""),
|
|
info = p,
|
|
threshold = 0.05f
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private Shader m_Shader;
|
|
private Material m_PreviewMaterial;
|
|
private Texture2D m_Captured;
|
|
private Texture2D m_FromDisk;
|
|
|
|
[TearDown]
|
|
public void CleanUp()
|
|
{
|
|
if (m_Shader != null)
|
|
Object.DestroyImmediate(m_Shader);
|
|
|
|
if (m_PreviewMaterial != null)
|
|
Object.DestroyImmediate(m_PreviewMaterial);
|
|
|
|
if (m_Captured != null)
|
|
Object.DestroyImmediate(m_Captured);
|
|
|
|
if (m_FromDisk != null)
|
|
Object.DestroyImmediate(m_FromDisk);
|
|
}
|
|
|
|
// [Test, TestCaseSource(typeof(CollectGraphs), "graphs")]
|
|
[Ignore("Not currently runable")]
|
|
public void Graph(TestInfo testInfo)
|
|
{
|
|
var file = testInfo.info;
|
|
var filePath = file.FullName;
|
|
|
|
var textGraph = File.ReadAllText(filePath, Encoding.UTF8);
|
|
var graph = JsonUtility.FromJson<GraphData>(textGraph);
|
|
|
|
Assert.IsNotNull(graph.outputNode, "No master node in graph.");
|
|
|
|
var rootPath = Path.Combine(Path.Combine("" /*DefaultShaderIncludes.GetRepositoryPath()*/, "Testing"), "IntegrationTests");
|
|
var shaderTemplatePath = Path.Combine(rootPath, ".ShaderTemplates");
|
|
var textTemplateFilePath = Path.Combine(shaderTemplatePath, string.Format("{0}.{1}", testInfo.name, "shader"));
|
|
|
|
|
|
List<PropertyCollector.TextureInfo> configuredTextures = new List<PropertyCollector.TextureInfo>();
|
|
|
|
if (!File.Exists(textTemplateFilePath))
|
|
{
|
|
Directory.CreateDirectory(Directory.GetParent(textTemplateFilePath).FullName);
|
|
File.WriteAllText(textTemplateFilePath, ShaderGraphImporter.GetShaderText(filePath, out configuredTextures));
|
|
configuredTextures.Clear();
|
|
}
|
|
|
|
// Generate the shader
|
|
var shaderString = ShaderGraphImporter.GetShaderText(filePath, out configuredTextures);
|
|
|
|
Directory.CreateDirectory(shaderTemplatePath);
|
|
|
|
var textTemplate = File.ReadAllText(textTemplateFilePath);
|
|
var textsAreEqual = string.Compare(shaderString, textTemplate, CultureInfo.CurrentCulture, CompareOptions.IgnoreSymbols);
|
|
|
|
if (0 != textsAreEqual)
|
|
{
|
|
var failedPath = Path.Combine(rootPath, ".Failed");
|
|
var misMatchLocationResult = Path.Combine(failedPath, string.Format("{0}.{1}", testInfo.name, "shader"));
|
|
var misMatchLocationTemplate = Path.Combine(failedPath, string.Format("{0}.template.{1}", testInfo.name, "shader"));
|
|
Directory.CreateDirectory(Directory.GetParent(misMatchLocationResult).FullName);
|
|
File.WriteAllText(misMatchLocationResult, shaderString);
|
|
File.WriteAllText(misMatchLocationTemplate, textTemplate);
|
|
|
|
Assert.Fail("Shader text from graph {0}, did not match .template file.", file);
|
|
}
|
|
|
|
m_Shader = ShaderUtil.CreateShaderAsset(shaderString);
|
|
m_Shader.hideFlags = HideFlags.HideAndDontSave;
|
|
Assert.IsNotNull(m_Shader, "Shader Generation Failed");
|
|
|
|
//Assert.IsFalse(AbstractMaterialNodeUI.ShaderHasError(m_Shader), "Shader has error");
|
|
|
|
m_PreviewMaterial = new Material(m_Shader)
|
|
{
|
|
hideFlags = HideFlags.HideAndDontSave
|
|
};
|
|
|
|
foreach (var textureInfo in configuredTextures)
|
|
{
|
|
var texture = EditorUtility.InstanceIDToObject(textureInfo.textureId) as Texture;
|
|
if (texture == null)
|
|
continue;
|
|
m_PreviewMaterial.SetTexture(textureInfo.name, texture);
|
|
}
|
|
|
|
Assert.IsNotNull(m_PreviewMaterial, "preview material could not be created");
|
|
|
|
const int res = 256;
|
|
using (var generator = new MaterialGraphPreviewGenerator())
|
|
{
|
|
var renderTexture = new RenderTexture(res, res, 16, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default) { hideFlags = HideFlags.HideAndDontSave };
|
|
generator.DoRenderPreview(renderTexture, m_PreviewMaterial, null, PreviewMode.Preview3D, true, 10);
|
|
|
|
Assert.IsNotNull(renderTexture, "Render failed");
|
|
|
|
RenderTexture.active = renderTexture;
|
|
m_Captured = new Texture2D(renderTexture.width, renderTexture.height, TextureFormat.ARGB32, false);
|
|
m_Captured.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0);
|
|
RenderTexture.active = null; //can help avoid errors
|
|
Object.DestroyImmediate(renderTexture, true);
|
|
|
|
// find the reference image
|
|
var dumpFileLocation = Path.Combine(shaderTemplatePath, string.Format("{0}.{1}", testInfo.name, "png"));
|
|
if (!File.Exists(dumpFileLocation))
|
|
{
|
|
Directory.CreateDirectory(Directory.GetParent(dumpFileLocation).FullName);
|
|
// no reference exists, create it
|
|
var generated = m_Captured.EncodeToPNG();
|
|
File.WriteAllBytes(dumpFileLocation, generated);
|
|
Assert.Fail("Image template file not found for {0}, creating it.", file);
|
|
}
|
|
|
|
var template = File.ReadAllBytes(dumpFileLocation);
|
|
m_FromDisk = new Texture2D(2, 2);
|
|
m_FromDisk.LoadImage(template, false);
|
|
|
|
var rmse = CompareTextures(m_FromDisk, m_Captured);
|
|
|
|
if (rmse > testInfo.threshold)
|
|
{
|
|
var failedPath = Path.Combine(rootPath, ".Failed");
|
|
var misMatchLocationResult = Path.Combine(failedPath, string.Format("{0}.{1}", testInfo.name, "png"));
|
|
var misMatchLocationTemplate =
|
|
Path.Combine(failedPath, string.Format("{0}.template.{1}", testInfo.name, "png"));
|
|
var generated = m_Captured.EncodeToPNG();
|
|
Directory.CreateDirectory(Directory.GetParent(misMatchLocationResult).FullName);
|
|
File.WriteAllBytes(misMatchLocationResult, generated);
|
|
File.WriteAllBytes(misMatchLocationTemplate, template);
|
|
|
|
Assert.Fail("Shader image from graph {0}, did not match .template file.", file);
|
|
}
|
|
}
|
|
}
|
|
|
|
// compare textures, use RMS for this
|
|
private float CompareTextures(Texture2D fromDisk, Texture2D captured)
|
|
{
|
|
if (fromDisk == null || captured == null)
|
|
return 1f;
|
|
|
|
if (fromDisk.width != captured.width
|
|
|| fromDisk.height != captured.height)
|
|
return 1f;
|
|
|
|
var pixels1 = fromDisk.GetPixels();
|
|
var pixels2 = captured.GetPixels();
|
|
if (pixels1.Length != pixels2.Length)
|
|
return 1f;
|
|
|
|
int numberOfPixels = pixels1.Length;
|
|
float sumOfSquaredColorDistances = 0;
|
|
for (int i = 0; i < numberOfPixels; i++)
|
|
{
|
|
Color p1 = pixels1[i];
|
|
Color p2 = pixels2[i];
|
|
Color diff = p1 - p2;
|
|
diff = diff * diff;
|
|
sumOfSquaredColorDistances += (diff.r + diff.g + diff.b) / 3.0f;
|
|
}
|
|
float rmse = Mathf.Sqrt(sumOfSquaredColorDistances / numberOfPixels);
|
|
return rmse;
|
|
}
|
|
}
|
|
}
|