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33 行
693 B
33 行
693 B
using System;
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namespace UnityEditor.Graphing
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{
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class PooledObject<T> : IDisposable where T : new()
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{
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private ObjectPool<T> m_ObjectPool;
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public T value { get; private set; }
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internal PooledObject(ObjectPool<T> objectPool, T value)
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{
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m_ObjectPool = objectPool;
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this.value = value;
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}
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private void ReleaseUnmanagedResources()
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{
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m_ObjectPool.Release(value);
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}
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public void Dispose()
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{
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ReleaseUnmanagedResources();
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GC.SuppressFinalize(this);
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}
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~PooledObject()
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{
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ReleaseUnmanagedResources();
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}
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}
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}
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