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184 行
6.6 KiB
184 行
6.6 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEditor.ShaderGraph.Drawing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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static class BuiltinKeyword
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{
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[BuiltinKeyword]
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public static KeywordDescriptor QualityKeyword()
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{
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return new KeywordDescriptor()
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{
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displayName = "Material Quality",
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referenceName = "MATERIAL_QUALITY",
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type = KeywordType.Enum,
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definition = KeywordDefinition.ShaderFeature,
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scope = KeywordScope.Global,
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value = 0,
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entries = new List<KeywordEntry>()
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{
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new KeywordEntry(1, "High", "HIGH"),
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new KeywordEntry(2, "Medium", "MEDIUM"),
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new KeywordEntry(3, "Low", "LOW"),
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},
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};
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}
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}
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static class KeywordUtil
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{
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public static IEnumerable<KeywordDescriptor> GetBuiltinKeywordDescriptors() =>
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TypeCache.GetMethodsWithAttribute<BuiltinKeywordAttribute>()
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.Where(method => method.IsStatic && method.ReturnType == typeof(KeywordDescriptor))
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.Select(method =>
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(KeywordDescriptor) method.Invoke(null, new object[0] { }));
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public static ConcreteSlotValueType ToConcreteSlotValueType(this KeywordType keywordType)
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{
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switch(keywordType)
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{
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case KeywordType.Boolean:
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return ConcreteSlotValueType.Boolean;
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case KeywordType.Enum:
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return ConcreteSlotValueType.Vector1;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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public static string ToDeclarationString(this KeywordDefinition keywordDefinition)
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{
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switch(keywordDefinition)
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{
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case KeywordDefinition.MultiCompile:
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return "multi_compile";
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case KeywordDefinition.ShaderFeature:
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return "shader_feature";
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default:
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return string.Empty;
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}
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}
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public static int GetKeywordPermutationCount(this GraphData graph)
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{
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// Gather all unique keywords from the Graph including Sub Graphs
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IEnumerable<ShaderKeyword> allKeywords = graph.keywords;
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var subGraphNodes = graph.GetNodes<SubGraphNode>();
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foreach(SubGraphNode subGraphNode in subGraphNodes)
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{
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allKeywords = allKeywords.Union(subGraphNode.asset.keywords);
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}
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allKeywords = allKeywords.Distinct();
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// Get permutation count for all Keywords
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int permutationCount = 1;
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foreach(ShaderKeyword keyword in allKeywords)
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{
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if(keyword.keywordType == KeywordType.Boolean)
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permutationCount *= 2;
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else
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permutationCount *= keyword.entries.Count;
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}
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return permutationCount;
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}
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public static string GetKeywordPermutationSetConditional(List<int> permutationSet)
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{
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StringBuilder sb = new StringBuilder();
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sb.Append("#if ");
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for(int i = 0; i < permutationSet.Count; i++)
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{
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// Subsequent permutation predicates require ||
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if(i != 0)
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sb.Append(" || ");
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// Append permutation
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sb.Append($"defined(KEYWORD_PERMUTATION_{permutationSet[i]})");
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}
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return sb.ToString();
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}
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public static void GetKeywordPermutationDeclarations(ShaderStringBuilder sb, List<List<KeyValuePair<ShaderKeyword, int>>> permutations)
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{
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if (permutations.Count == 0)
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return;
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for(int p = 0; p < permutations.Count; p++)
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{
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// ShaderStringBuilder.Append doesnt apply indentation
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sb.AppendIndentation();
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// Append correct if
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bool isLast = false;
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if(p == 0)
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{
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sb.Append("#if ");
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}
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else if(p == permutations.Count - 1)
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{
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sb.Append("#else");
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isLast = true;
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}
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else
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{
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sb.Append("#elif ");
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}
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// Last permutation is always #else
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if(!isLast)
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{
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// Track whether && is required
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bool appendAnd = false;
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// Iterate all keywords that are part of the permutation
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for(int i = 0; i < permutations[p].Count; i++)
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{
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// When previous keyword was inserted subsequent requires &&
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string and = appendAnd ? " && " : string.Empty;
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switch(permutations[p][i].Key.keywordType)
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{
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case KeywordType.Enum:
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{
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sb.Append($"{and}defined({permutations[p][i].Key.referenceName}_{permutations[p][i].Key.entries[permutations[p][i].Value].referenceName})");
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appendAnd = true;
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break;
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}
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case KeywordType.Boolean:
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{
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// HLSL does not support a !value predicate
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if(permutations[p][i].Value != 0)
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{
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continue;
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}
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sb.Append($"{and}defined({permutations[p][i].Key.referenceName})");
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appendAnd = true;
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break;
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}
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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sb.AppendNewLine();
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// Define the matching permutation keyword
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sb.IncreaseIndent();
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sb.AppendLine($"#define KEYWORD_PERMUTATION_{p}");
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sb.DecreaseIndent();
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}
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// End statement
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sb.AppendLine("#endif");
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}
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}
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}
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