您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
31 行
1.0 KiB
31 行
1.0 KiB
using System;
|
|
using UnityEditor.Graphing;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Serializable]
|
|
class Texture2DArrayMaterialSlot : MaterialSlot
|
|
{
|
|
public Texture2DArrayMaterialSlot()
|
|
{}
|
|
|
|
public Texture2DArrayMaterialSlot(
|
|
int slotId,
|
|
string displayName,
|
|
string shaderOutputName,
|
|
SlotType slotType,
|
|
ShaderStageCapability shaderStageCapability = ShaderStageCapability.All,
|
|
bool hidden = false)
|
|
: base(slotId, displayName, shaderOutputName, slotType, shaderStageCapability, hidden)
|
|
{}
|
|
|
|
public override SlotValueType valueType { get { return SlotValueType.Texture2DArray; } }
|
|
public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.Texture2DArray; } }
|
|
|
|
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
|
|
{}
|
|
|
|
public override void CopyValuesFrom(MaterialSlot foundSlot)
|
|
{}
|
|
}
|
|
}
|