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81 行
3.3 KiB
81 行
3.3 KiB
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using UnityEditor.Graphing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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/// <summary>
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/// Minimal version of <see cref="GraphData"/> used for gathering dependencies. This allows us to not deserialize
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/// all the nodes, ports, edges, groups etc., which is important as we cannot share data between
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/// <see cref="ShaderSubGraphImporter.GatherDependenciesFromSourceFile"/> and
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/// <see cref="ShaderSubGraphImporter.OnImportAsset"/>. The latter must always import fully, but for the former we
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/// want to avoid the extra GC pressure.
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/// </summary>
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[Serializable]
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class MinimalGraphData : ISerializationCallbackReceiver
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{
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static Dictionary<string, Type> s_MinimalTypeMap = CreateMinimalTypeMap();
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static Dictionary<string, Type> CreateMinimalTypeMap()
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{
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var types = new Dictionary<string, Type>();
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foreach (var nodeType in TypeCache.GetTypesWithAttribute<HasDependenciesAttribute>())
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{
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var dependencyAttribute = (HasDependenciesAttribute)nodeType.GetCustomAttributes(typeof(HasDependenciesAttribute), false)[0];
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if (!typeof(IHasDependencies).IsAssignableFrom(dependencyAttribute.minimalType))
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{
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Debug.LogError($"{nodeType} must implement {typeof(IHasDependencies)} to be used in {typeof(HasDependenciesAttribute)}");
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continue;
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}
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types.Add(nodeType.FullName, dependencyAttribute.minimalType);
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var formerNameAttributes = (FormerNameAttribute[])nodeType.GetCustomAttributes(typeof(FormerNameAttribute), false);
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foreach (var formerNameAttribute in formerNameAttributes)
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{
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types.Add(formerNameAttribute.fullName, dependencyAttribute.minimalType);
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}
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}
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return types;
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}
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[SerializeField]
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List<SerializationHelper.JSONSerializedElement> m_SerializableNodes = new List<SerializationHelper.JSONSerializedElement>();
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public List<string> dependencies { get; set; }
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public void OnAfterDeserialize()
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{
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foreach (var element in m_SerializableNodes)
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{
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if (s_MinimalTypeMap.TryGetValue(element.typeInfo.fullName, out var minimalType))
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{
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var instance = (IHasDependencies)Activator.CreateInstance(minimalType);
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JsonUtility.FromJsonOverwrite(element.JSONnodeData, instance);
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instance.GetSourceAssetDependencies(dependencies);
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}
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}
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}
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public void OnBeforeSerialize()
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{
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}
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public static string[] GetDependencyPaths(string assetPath)
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{
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var dependencies = new List<string>();
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GetDependencyPaths(assetPath, dependencies);
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return dependencies.ToArray();
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}
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public static void GetDependencyPaths(string assetPath, List<string> dependencies)
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{
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var textGraph = File.ReadAllText(assetPath, Encoding.UTF8);
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var minimalGraphData = new MinimalGraphData { dependencies = dependencies };
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JsonUtility.FromJsonOverwrite(textGraph, minimalGraphData);
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}
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}
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}
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