Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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51 行
1.3 KiB

using System;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
class Matrix2ShaderProperty : MatrixShaderProperty
{
public Matrix2ShaderProperty()
{
displayName = "Matrix2x2";
value = Matrix4x4.identity;
}
public override PropertyType propertyType => PropertyType.Matrix2;
public override string GetPropertyAsArgumentString()
{
return $"{concretePrecision.ToShaderString()}2x2 {referenceName}";
}
public override AbstractMaterialNode ToConcreteNode()
{
return new Matrix2Node
{
row0 = new Vector2(value.m00, value.m01),
row1 = new Vector2(value.m10, value.m11)
};
}
public override PreviewProperty GetPreviewMaterialProperty()
{
return new PreviewProperty(propertyType)
{
name = referenceName,
matrixValue = value
};
}
public override ShaderInput Copy()
{
return new Matrix2ShaderProperty()
{
displayName = displayName,
hidden = hidden,
value = value
};
}
}
}