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73 行
2.1 KiB
73 行
2.1 KiB
using System;
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using System.Text;
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using UnityEditor.Graphing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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class CubemapShaderProperty : AbstractShaderProperty<SerializableCubemap>
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{
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public CubemapShaderProperty()
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{
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displayName = "Cubemap";
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value = new SerializableCubemap();
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}
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public override PropertyType propertyType => PropertyType.Cubemap;
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public override bool isBatchable => false;
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public override bool isExposable => true;
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public override bool isRenamable => true;
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public string modifiableTagString => modifiable ? "" : "[NonModifiableTextureData]";
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public override string GetPropertyBlockString()
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{
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return $"{hideTagString}{modifiableTagString}[NoScaleOffset]{referenceName}(\"{displayName}\", CUBE) = \"\" {{}}";
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}
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public override string GetPropertyDeclarationString(string delimiter = ";")
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{
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return $"TEXTURECUBE({referenceName}){delimiter} SAMPLER(sampler{referenceName}){delimiter}";
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}
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public override string GetPropertyAsArgumentString()
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{
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return $"TEXTURECUBE_PARAM({referenceName}, sampler{referenceName})";
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}
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[SerializeField]
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bool m_Modifiable = true;
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public bool modifiable
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{
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get => m_Modifiable;
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set => m_Modifiable = value;
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}
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public override AbstractMaterialNode ToConcreteNode()
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{
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return new CubemapAssetNode { cubemap = value.cubemap };
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}
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public override PreviewProperty GetPreviewMaterialProperty()
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{
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return new PreviewProperty(propertyType)
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{
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name = referenceName,
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cubemapValue = value.cubemap
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};
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}
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public override ShaderInput Copy()
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{
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return new CubemapShaderProperty()
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{
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displayName = displayName,
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hidden = hidden,
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value = value
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};
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}
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}
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}
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