Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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52 行
1.4 KiB

using System;
using System.Text;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
class BooleanShaderProperty : AbstractShaderProperty<bool>
{
public BooleanShaderProperty()
{
displayName = "Boolean";
}
public override PropertyType propertyType => PropertyType.Boolean;
public override bool isBatchable => true;
public override bool isExposable => true;
public override bool isRenamable => true;
public override string GetPropertyBlockString()
{
return $"{hideTagString}[ToggleUI]{referenceName}(\"{displayName}\", Float) = {(value == true ? 1 : 0)}";
}
public override AbstractMaterialNode ToConcreteNode()
{
return new BooleanNode { value = new ToggleData(value) };
}
public override PreviewProperty GetPreviewMaterialProperty()
{
return new PreviewProperty(propertyType)
{
name = referenceName,
booleanValue = value
};
}
public override ShaderInput Copy()
{
return new BooleanShaderProperty()
{
displayName = displayName,
hidden = hidden,
value = value
};
}
}
}