您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
80 行
3.3 KiB
80 行
3.3 KiB
using System;
|
|
|
|
namespace UnityEngine.Rendering.Universal
|
|
{
|
|
internal class ScreenSpaceShadowResolvePass : ScriptableRenderPass
|
|
{
|
|
Material m_ScreenSpaceShadowsMaterial;
|
|
RenderTargetHandle m_ScreenSpaceShadowmap;
|
|
RenderTextureDescriptor m_RenderTextureDescriptor;
|
|
const string m_ProfilerTag = "Resolve Shadows";
|
|
|
|
public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
|
|
{
|
|
m_ScreenSpaceShadowsMaterial = screenspaceShadowsMaterial;
|
|
m_ScreenSpaceShadowmap.Init("_ScreenSpaceShadowmapTexture");
|
|
renderPassEvent = evt;
|
|
}
|
|
|
|
public void Setup(RenderTextureDescriptor baseDescriptor)
|
|
{
|
|
m_RenderTextureDescriptor = baseDescriptor;
|
|
m_RenderTextureDescriptor.depthBufferBits = 0;
|
|
m_RenderTextureDescriptor.msaaSamples = 1;
|
|
m_RenderTextureDescriptor.colorFormat = RenderingUtils.SupportsRenderTextureFormat(RenderTextureFormat.R8)
|
|
? RenderTextureFormat.R8
|
|
: RenderTextureFormat.ARGB32;
|
|
}
|
|
|
|
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
|
{
|
|
cmd.GetTemporaryRT(m_ScreenSpaceShadowmap.id, m_RenderTextureDescriptor, FilterMode.Bilinear);
|
|
|
|
RenderTargetIdentifier screenSpaceOcclusionTexture = m_ScreenSpaceShadowmap.Identifier();
|
|
ConfigureTarget(screenSpaceOcclusionTexture);
|
|
ConfigureClear(ClearFlag.All, Color.white);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
|
{
|
|
if (m_ScreenSpaceShadowsMaterial == null)
|
|
{
|
|
Debug.LogErrorFormat("Missing {0}. {1} render pass will not execute. Check for missing reference in the renderer resources.", m_ScreenSpaceShadowsMaterial, GetType().Name);
|
|
return;
|
|
}
|
|
|
|
if (renderingData.lightData.mainLightIndex == -1)
|
|
return;
|
|
|
|
Camera camera = renderingData.cameraData.camera;
|
|
bool stereo = renderingData.cameraData.isStereoEnabled;
|
|
|
|
CommandBuffer cmd = CommandBufferPool.Get(m_ProfilerTag);
|
|
if (!stereo)
|
|
{
|
|
cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity);
|
|
cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_ScreenSpaceShadowsMaterial);
|
|
cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix);
|
|
}
|
|
else
|
|
{
|
|
// Avoid setting and restoring camera view and projection matrices when in stereo.
|
|
RenderTargetIdentifier screenSpaceOcclusionTexture = m_ScreenSpaceShadowmap.Identifier();
|
|
Blit(cmd, screenSpaceOcclusionTexture, screenSpaceOcclusionTexture, m_ScreenSpaceShadowsMaterial);
|
|
}
|
|
|
|
context.ExecuteCommandBuffer(cmd);
|
|
CommandBufferPool.Release(cmd);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void FrameCleanup(CommandBuffer cmd)
|
|
{
|
|
if (cmd == null)
|
|
throw new ArgumentNullException("cmd");
|
|
|
|
cmd.ReleaseTemporaryRT(m_ScreenSpaceShadowmap.id);
|
|
}
|
|
}
|
|
}
|