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21 行
634 B
21 行
634 B
namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// Draw the skybox into the given color buffer using the given depth buffer for depth testing.
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///
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/// This pass renders the standard Unity skybox.
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/// </summary>
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internal class DrawSkyboxPass : ScriptableRenderPass
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{
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public DrawSkyboxPass(RenderPassEvent evt)
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{
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renderPassEvent = evt;
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}
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/// <inheritdoc/>
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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context.DrawSkybox(renderingData.cameraData.camera);
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}
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}
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}
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