Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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/*
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
** Copyright (C) 2011 Silicon Graphics, Inc.
** All Rights Reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
** of the Software, and to permit persons to whom the Software is furnished to do so,
** subject to the following conditions:
**
** The above copyright notice including the dates of first publication and either this
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
** OR OTHER DEALINGS IN THE SOFTWARE.
**
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
** be used in advertising or otherwise to promote the sale, use or other dealings in
** this Software without prior written authorization from Silicon Graphics, Inc.
*/
/*
** Original Author: Eric Veach, July 1994.
** libtess2: Mikko Mononen, http://code.google.com/p/libtess2/.
** LibTessDotNet: Remi Gillig, https://github.com/speps/LibTessDotNet
*/
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
#if DOUBLE
namespace LibTessDotNet.Double
#else
namespace LibTessDotNet
#endif
{
internal class Dict<TValue> where TValue : class
{
public class Node
{
internal TValue _key;
internal Node _prev, _next;
public TValue Key { get { return _key; } }
public Node Prev { get { return _prev; } }
public Node Next { get { return _next; } }
}
public delegate bool LessOrEqual(TValue lhs, TValue rhs);
private LessOrEqual _leq;
Node _head;
public Dict(LessOrEqual leq)
{
_leq = leq;
_head = new Node { _key = null };
_head._prev = _head;
_head._next = _head;
}
public Node Insert(TValue key)
{
return InsertBefore(_head, key);
}
public Node InsertBefore(Node node, TValue key)
{
do {
node = node._prev;
} while (node._key != null && !_leq(node._key, key));
var newNode = new Node { _key = key };
newNode._next = node._next;
node._next._prev = newNode;
newNode._prev = node;
node._next = newNode;
return newNode;
}
public Node Find(TValue key)
{
var node = _head;
do {
node = node._next;
} while (node._key != null && !_leq(key, node._key));
return node;
}
public Node Min()
{
return _head._next;
}
public void Remove(Node node)
{
node._next._prev = node._prev;
node._prev._next = node._next;
}
}
}
}