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137 行
5.0 KiB
137 行
5.0 KiB
using System;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.Scripting.APIUpdating;
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using UnityEngine.Serialization;
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.ProjectWindowCallback;
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#endif
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")] public class Renderer2DData : ScriptableRendererData
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{
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[SerializeField]
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float m_HDREmulationScale = 1;
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[SerializeField, FormerlySerializedAs("m_LightOperations")]
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Light2DBlendStyle[] m_LightBlendStyles = null;
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[SerializeField]
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Shader m_ShapeLightShader = null;
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[SerializeField]
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Shader m_ShapeLightVolumeShader = null;
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[SerializeField]
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Shader m_PointLightShader = null;
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[SerializeField]
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Shader m_PointLightVolumeShader = null;
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[SerializeField]
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Shader m_BlitShader = null;
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public float hdrEmulationScale => m_HDREmulationScale;
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public Light2DBlendStyle[] lightBlendStyles => m_LightBlendStyles;
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internal Shader shapeLightShader => m_ShapeLightShader;
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internal Shader shapeLightVolumeShader => m_ShapeLightVolumeShader;
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internal Shader pointLightShader => m_PointLightShader;
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internal Shader pointLightVolumeShader => m_PointLightVolumeShader;
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internal Shader blitShader => m_BlitShader;
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protected override ScriptableRenderer Create()
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{
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return new Renderer2D(this);
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}
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#if UNITY_EDITOR
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internal static void Create2DRendererData(Action<Renderer2DData> onCreatedCallback)
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{
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var instance = CreateInstance<Create2DRendererDataAsset>();
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instance.onCreated += onCreatedCallback;
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, instance, "New 2D Renderer Data.asset", null, null);
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}
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class Create2DRendererDataAsset : EndNameEditAction
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{
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public event Action<Renderer2DData> onCreated;
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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var instance = CreateInstance<Renderer2DData>();
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instance.OnCreate();
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AssetDatabase.CreateAsset(instance, pathName);
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Selection.activeObject = instance;
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onCreated(instance);
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}
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}
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void OnCreate()
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{
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m_LightBlendStyles = new Light2DBlendStyle[4];
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m_LightBlendStyles[0].enabled = true;
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m_LightBlendStyles[0].name = "Default";
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m_LightBlendStyles[0].blendMode = Light2DBlendStyle.BlendMode.Multiply;
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m_LightBlendStyles[0].renderTextureScale = 1.0f;
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for (int i = 1; i < m_LightBlendStyles.Length; ++i)
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{
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m_LightBlendStyles[i].enabled = false;
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m_LightBlendStyles[i].name = "Blend Style " + i;
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m_LightBlendStyles[i].blendMode = Light2DBlendStyle.BlendMode.Multiply;
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m_LightBlendStyles[i].renderTextureScale = 1.0f;
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}
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m_ShapeLightShader = Shader.Find("Hidden/Light2D-Shape");
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m_ShapeLightVolumeShader = Shader.Find("Hidden/Light2D-Shape-Volumetric");
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m_PointLightShader = Shader.Find("Hidden/Light2D-Point");
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m_PointLightVolumeShader = Shader.Find("Hidden/Light2d-Point-Volumetric");
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m_BlitShader = Shader.Find("Hidden/Universal Render Pipeline/Blit");
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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// Provide a list of suggested texture property names to Sprite Editor via EditorPrefs.
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const string suggestedNamesKey = "SecondarySpriteTexturePropertyNames";
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const string maskTex = "_MaskTex";
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const string normalMap = "_NormalMap";
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string suggestedNamesPrefs = EditorPrefs.GetString(suggestedNamesKey);
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if (string.IsNullOrEmpty(suggestedNamesPrefs))
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EditorPrefs.SetString(suggestedNamesKey, maskTex + "," + normalMap);
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else
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{
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if (!suggestedNamesPrefs.Contains(maskTex))
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suggestedNamesPrefs += ("," + maskTex);
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if (!suggestedNamesPrefs.Contains(normalMap))
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suggestedNamesPrefs += ("," + normalMap);
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EditorPrefs.SetString(suggestedNamesKey, suggestedNamesPrefs);
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}
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}
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internal override Material GetDefaultMaterial(DefaultMaterialType materialType)
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{
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if (materialType == DefaultMaterialType.Sprite || materialType == DefaultMaterialType.Particle)
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return AssetDatabase.LoadAssetAtPath<Material>("Packages/com.unity.render-pipelines.universal/Runtime/Materials/Sprite-Lit-Default.mat");
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return null;
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}
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internal override Shader GetDefaultShader()
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{
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return Shader.Find("Universal Render Pipeline/2D/Sprite-Lit-Default");
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}
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#endif
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}
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}
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