Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
 
 
 

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906 B

using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[VolumeComponentEditor(typeof(Tonemapping))]
sealed class TonemappingEditor : VolumeComponentEditor
{
SerializedDataParameter m_Mode;
public override void OnEnable()
{
var o = new PropertyFetcher<Tonemapping>(serializedObject);
m_Mode = Unpack(o.Find(x => x.mode));
}
public override void OnInspectorGUI()
{
PropertyField(m_Mode);
// Display a warning if the user is trying to use a tonemap while rendering in LDR
var asset = UniversalRenderPipeline.asset;
if (asset != null && !asset.supportsHDR)
{
EditorGUILayout.HelpBox("Tonemapping should only be used when working in HDR.", MessageType.Warning);
return;
}
}
}
}