Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[VolumeComponentEditor(typeof(MotionBlur))]
sealed class MotionBlurEditor : VolumeComponentEditor
{
SerializedDataParameter m_Mode;
SerializedDataParameter m_Quality;
SerializedDataParameter m_Intensity;
SerializedDataParameter m_Clamp;
public override void OnEnable()
{
var o = new PropertyFetcher<MotionBlur>(serializedObject);
m_Mode = Unpack(o.Find(x => x.mode));
m_Quality = Unpack(o.Find(x => x.quality));
m_Intensity = Unpack(o.Find(x => x.intensity));
m_Clamp = Unpack(o.Find(x => x.clamp));
}
public override void OnInspectorGUI()
{
PropertyField(m_Mode);
if (m_Mode.value.intValue == (int)MotionBlurMode.CameraOnly)
{
PropertyField(m_Quality);
PropertyField(m_Intensity);
PropertyField(m_Clamp);
}
else
{
EditorGUILayout.HelpBox("Object motion blur is not supported on the Universal Render Pipeline yet.", MessageType.Info);
}
}
}
}