Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

31 KiB

Feature comparison table

This table provides an overview of the current features supported in the Universal Render Pipeline (UniversalRP), compared to the Unity Built-in render pipeline.

Note: If a feature is marked In research, the UniversalRP team is still researching how and when to implement the feature. If a feature is marked as Not supported, it's because Unity is not planning to support it in any release.

Feature Unity Built-in render pipeline Universal Render Pipeline
Camera
HDR Yes Yes
MSAA Yes Yes
Physical Camera Yes Yes
Dynamic Resolution Yes Yes
Multi Display Yes Yes
Stacking Yes In research
Flare Layer Yes Not supported
Depth Texture Yes Yes
Depth + Normals Texture Yes Not supported
Color Texture Not supported Yes
Motion vectors Yes In research
Realtime Lights
Light Types
Directional
Spot
Point
Area

Yes
Yes
Yes
Not supported

Yes
Yes
Yes
Not supported
Inner Spot Angle Not supported In research
Shading Multiple Passes Single Pass
Culling
Per-Object
Per-Layer

Yes
Yes

Yes
Yes
Light Limits
Directional Lights
Per Object
Per Camera

Unlimited
Unlimited
Unlimited

1
8 (4 for GLES2)
256 (32 on mobile platforms)
Attenuation Legacy InverseSquared
Vertex LIghts Yes Yes
SH Lights Yes In research
Realtime Shadows
Light Types
Directional
Spot
Point
Area

Yes
Yes
Yes
Not supported

Yes
Yes
In research
Not supported
Shadow Projection
Stable Fit
Close Fit

Yes
Yes

Yes
In research
Shadow Cascades
Number of Cascades
Control by Percentage
Control by Distance

1, 2 or 4
Yes
Not supported

1, 2 or 4
Yes
In research
Shadow Resolve Type
Lighting Pass
Screen Space Pass

Yes
Yes

Yes
Yes
Shadow Bias Constant clip space offset + normal bias Offsets shadowmap texels in the light direction + normal bias. This gives better shadow bias control.
Batching
Static Batching (By Shader) Not supported Yes
Static Batching (By Material) Yes Yes
Dynamic Batching Yes Yes
Dynamic Batching (Shadows) Yes In research
GPU Instancing Yes Yes
Color Space
Linear Yes Yes
Gamma Yes Yes
Global Illumination (Backing Back End)
Enlighten Yes Yes
Enlighten Realtime Yes Not supported
Progressive CPU Yes Yes
Progressive GPU Yes Yes
Mixed Lighting
Subtractive Yes Yes
Baked Indirect Yes Yes
Shadow Mask Yes In research
Distance Shadow Mask Yes In research
Global Illumination (Light Probes)
Blending Yes Yes
Proxy Volume (LPPV) Yes In research
Custom Provided Yes Yes
Occlusion Probes Yes Yes
Global Illumination (Reflection Probes)
Realtime Yes Yes
Baked Yes Yes
Sampling
Simple
Blend Probes
Blend Probes and Skybox

Yes
Yes
Yes

Yes
In research
In research
Blox Projection Yes In research
Global Illumination (Lightmap Modes)
Non-Directional Yes Yes
Directional Yes Yes
Global Illumination (Environmental)
Source
Skybox
Gradient
Color

Yes
Yes
Yes

Yes
Yes
Yes
Ambient Mode
Realtime
Baked

Yes
Yes

In research
Yes
Skybox
Procedural Yes Yes
6 Sided Yes Yes
Cubemap Yes Yes
Panoramic Yes Yes
Fog
Linear Yes Yes
Exponential Yes Yes
Exponential Squared Yes Yes
Visual Effects Components
Halo Yes Not supported
Lens Flare Yes Not supported
Trail Renderer Yes Yes
Billboard Renderer Yes Yes
Projector Yes Not supported
Shaders (General)
Shader Graph Not supported Yes
Surface Shaders Yes Not supported
Camera-relative Rendering Not supported In research
Built-in Lit Uber Shader
Metallic Workflow
Specular Workflow

Yes
Yes
Called Lit Shader
Yes
Yes
Surface Type and Blend Mode
Opaque
Faded (Alpha Blend)
Transparent
Cutout
Additive
Multiply

Yes
Yes
Yes
Yes
Not supported
Not supported

Yes
Yes
Yes
Yes
Yes
Yes
Surface Inputs
Albedo (Base Map)
Specular
Metallic
Smoothness
Ambient Occlusion
Normal Map
Detail Map
Detail Normal Map
Heightmap

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Yes
Yes
Yes
Yes
Yes
Yes
Not supported
Not supported
Not supported
Light Cookies Yes In research
Parallax Mapping Yes Not supported
Light Distance Fade Not supported In research
Shadow Distance Fade Yes In research
Shadow Cascade Blending Not supported In research
GPU Instancing Yes Yes
Double Sided GI Yes Yes
Two Sided Not supported Yes
Order In Layer Not supported Yes
Render Pipeline Hooks
Camera.RenderWithShader Yes Not supported
Camera.AddCommandBuffer*
(Camera.Remove[All]CommandBuffer*)
Yes Not supported
Camera.Render Yes Not supported
Light.AddCommandBuffer*
(LightRemove[All]CommandBuffer*)
Yes Not supported
OnPreCull Yes Not supported
OnPreRender Yes Not supported
OnPostRender Yes Not supported
OnRenderImage Yes Not supported
OnRenderObject Yes Not supported
OnWillRenderObject Yes Yes
OnBecameVisible Yes Yes
OnBecameInvisible Yes Yes
Camera Replacement Material Not supported In research
RenderPipeline.BeginFrameRendering Not supported Yes
RenderPipeline.EndFrameRendering Not supported Yes
RenderPipeline.BeginCameraRendering Not supported Yes
RenderPIpeline.EndCameraRendering Not supported Yes
UniversalRenderPipeline.RenderSingleCamera Not supported Yes
ScriptableRenderPass Not supported Yes
Custom Renderers Not supported Yes
Post-processing
Ambient Occlusion (MSVO) Yes In research
Auto Exposure Yes Yes
Bloom Yes Yes
Chromatic Aberration Yes Yes
Color Grading Yes Yes
Depth of Field Yes Yes
Grain Yes Yes
Lens Distortion Yes Yes
Motion Blur Yes In research
Screen Space Reflections Yes Not supported
Vignette Yes Yes
Particles
VFX Graph (GPU) Not supported Yes
Particles System (CPU) Yes Yes
Shaders
Physically Based
Simple LIghting (Blinn Phong)
Unlit

Yes
Yes
Yes

Yes (Particles Lit)
Yes (Particles Simple Lit)
Yes (Particles Unlit)
Soft Particles Yes Yes
Distortion Yes Yes
Flipbook Blending Yes Yes
Terrain
Shaders
Physically Based
Simple Lighting (Blinn-Phong)
Unlit
Speed Tree
Vegetation
Detail

Yes
Yes
Not supported
Yes
Yes
Yes

Yes
In research
In research
Yes
Yes
Yes
Wind Zone Yes Yes
Number of Layers Unlimited 4
GPU Patch Generation Yes Yes
Surface Mask Not supported In research
2D
Sprite Yes Yes
Tilemap Yes Yes
Sprite Shape Yes Yes
Pixel-Perfect Yes In research
2D Shape LIghts Not supported In research
2D Point Lights with Normal Map Not supported In research
2D Point Lights with Shades Not supported In research
UI (Canvas Renderer)
Screen Space - Overlay Yes Yes
Screen Space - Camera Yes In research
World Space Yes Yes
Text Mesh Pro Yes Yes
VR
Mutipass Yes In research
Single Pass Yes Yes
Single Pass Instanced Yes Yes
Post-processing
Oculus Rift
OpenVR
Steam VR
PSVR
WMR
GearVR
Cardboard
Oculus Go
Daydream

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Yes
Yes
Yes
Yes
Yes
In research
In research
In research
In research
AR
AR Toolkit Yes Yes
Debug
Scene view modes Yes In research