Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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50 行
1.3 KiB

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;
using UnityEngine.Serialization;
[CreateAssetMenu(fileName = "VolumeHolder", menuName = "Volume Holder", order = 0)]
public class VolumeHolder : ScriptableObject
{
[SerializeField]
public AssetReference[] _Volumes;
[FormerlySerializedAs("qualityIndicies")] [SerializeField]
public List<int> qualityIndices = new List<int>();
[FormerlySerializedAs("qualityVolumeIndicies")] [SerializeField]
public List<int> qualityVolumeIndices = new List<int>();
public bool ContainsKey(int key)
{
return qualityIndices.Contains(key);
}
public void Add(int key, int value)
{
qualityIndices.Add(key);
qualityVolumeIndices.Add(value);
}
public void SetKey(int key, int value)
{
if (qualityIndices.Contains(key))
{
qualityVolumeIndices[qualityIndices.IndexOf(key)] = value;
}
else
{
Add(key, value);
}
}
public int GetValue(int key)
{
if (qualityIndices.Contains(key))
{
return qualityVolumeIndices[qualityIndices.IndexOf(key)];
}
throw new Exception(message: $"{qualityIndices} does not contain key {key}");
}
}