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37 行
581 B
37 行
581 B
using UnityEngine;
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using System.Collections;
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using UnityEditor;
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[CustomEditor(typeof(WaypointGroup))]
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public class WaypointGroupEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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WaypointGroup WPG = (WaypointGroup)target;
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if(GUILayout.Button("Drop Waypoint"))
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{
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WPG.CreateWaypoint();
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}
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if(GUILayout.Button("Delete Last Waypoint"))
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{
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WPG.DeleteLastWaypoint();
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}
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if(GUILayout.Button("Delete All Waypoints"))
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{
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WPG.DeleteAllWaypoints();
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}
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if (GUI.changed)
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{
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EditorUtility.SetDirty (target);
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}
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}
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}
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