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43 行
1.4 KiB
43 行
1.4 KiB
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph;
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using UnityEditor.ShaderGraph.Internal;
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using Data.Util;
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using UnityEngine;
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namespace UnityEditor.Rendering.Universal
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{
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static class UniversalShaderGraphUtilities
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{
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public static void SetRenderState(SurfaceType surfaceType, AlphaMode alphaMode, bool twoSided, ref ShaderPass pass)
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{
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// Get default render state from Master Node
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var options = ShaderGenerator.GetMaterialOptions(surfaceType, alphaMode, twoSided);
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// Update render state on ShaderPass if there is no active override
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if(string.IsNullOrEmpty(pass.ZWriteOverride))
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{
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pass.ZWriteOverride = "ZWrite " + options.zWrite.ToString();
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}
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if(string.IsNullOrEmpty(pass.ZTestOverride))
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{
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pass.ZTestOverride = "ZTest " + options.zTest.ToString();
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}
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if(string.IsNullOrEmpty(pass.CullOverride))
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{
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pass.CullOverride = "Cull " + options.cullMode.ToString();
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}
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if(string.IsNullOrEmpty(pass.BlendOverride))
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{
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pass.BlendOverride = string.Format("Blend {0} {1}, {2} {3}", options.srcBlend, options.dstBlend, options.alphaSrcBlend, options.alphaDstBlend);
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}
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}
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}
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}
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