Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using System;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEditor.Rendering.Universal;
namespace UnityEditor
{
public abstract class BaseShaderGUI : ShaderGUI
{
#region EnumsAndClasses
public enum SurfaceType
{
Opaque,
Transparent
}
public enum BlendMode
{
Alpha, // Old school alpha-blending mode, fresnel does not affect amount of transparency
Premultiply, // Physically plausible transparency mode, implemented as alpha pre-multiply
Additive,
Multiply
}
public enum SmoothnessSource
{
BaseAlpha,
SpecularAlpha
}
public enum RenderFace
{
Front = 2,
Back = 1,
Both = 0
}
protected class Styles
{
// Catergories
public static readonly GUIContent SurfaceOptions =
new GUIContent("Surface Options", "Controls how LWRP renders the Material on a screen.");
public static readonly GUIContent SurfaceInputs = new GUIContent("Surface Inputs",
"These settings describe the look and feel of the surface itself.");
public static readonly GUIContent AdvancedLabel = new GUIContent("Advanced",
"These settings affect behind-the-scenes rendering and underlying calculations.");
public static readonly GUIContent surfaceType = new GUIContent("Surface Type",
"Select a surface type for your texture. Choose between Opaque or Transparent.");
public static readonly GUIContent blendingMode = new GUIContent("Blending Mode",
"Controls how the color of the Transparent surface blends with the Material color in the background.");
public static readonly GUIContent cullingText = new GUIContent("Render Face",
"Specifies which faces to cull from your geometry. Front culls front faces. Back culls backfaces. None means that both sides are rendered.");
public static readonly GUIContent alphaClipText = new GUIContent("Alpha Clipping",
"Makes your Material act like a Cutout shader. Use this to create a transparent effect with hard edges between opaque and transparent areas.");
public static readonly GUIContent alphaClipThresholdText = new GUIContent("Threshold",
"Sets where the Alpha Clipping starts. The higher the value is, the brighter the effect is when clipping starts.");
public static readonly GUIContent receiveShadowText = new GUIContent("Receive Shadows",
"When enabled, other GameObjects can cast shadows onto this GameObject.");
public static readonly GUIContent baseMap = new GUIContent("Base Map",
"Specifies the base Material and/or Color of the surface. If you’ve selected Transparent or Alpha Clipping under Surface Options, your Material uses the Texture’s alpha channel or color.");
public static readonly GUIContent emissionMap = new GUIContent("Emission Map",
"Sets a Texture map to use for emission. You can also select a color with the color picker. Colors are multiplied over the Texture.");
public static readonly GUIContent normalMapText =
new GUIContent("Normal Map", "Assigns a tangent-space normal map.");
public static readonly GUIContent bumpScaleNotSupported =
new GUIContent("Bump scale is not supported on mobile platforms");
public static readonly GUIContent fixNormalNow = new GUIContent("Fix now",
"Converts the assigned texture to be a normal map format.");
public static readonly GUIContent queueSlider = new GUIContent("Priority",
"Determines the chronological rendering order for a Material. High values are rendered first.");
}
#endregion
#region Variables
protected MaterialEditor materialEditor { get; set; }
protected MaterialProperty surfaceTypeProp { get; set; }
protected MaterialProperty blendModeProp { get; set; }
protected MaterialProperty cullingProp { get; set; }
protected MaterialProperty alphaClipProp { get; set; }
protected MaterialProperty alphaCutoffProp { get; set; }
protected MaterialProperty receiveShadowsProp { get; set; }
// Common Surface Input properties
protected MaterialProperty baseMapProp { get; set; }
protected MaterialProperty baseColorProp { get; set; }
protected MaterialProperty emissionMapProp { get; set; }
protected MaterialProperty emissionColorProp { get; set; }
protected MaterialProperty queueOffsetProp { get; set; }
public bool m_FirstTimeApply = true;
private const string k_KeyPrefix = "UniversalRP:Material:UI_State:";
private string m_HeaderStateKey = null;
// Header foldout states
SavedBool m_SurfaceOptionsFoldout;
SavedBool m_SurfaceInputsFoldout;
SavedBool m_AdvancedFoldout;
#endregion
private const int queueOffsetRange = 50;
////////////////////////////////////
// General Functions //
////////////////////////////////////
#region GeneralFunctions
public abstract void MaterialChanged(Material material);
public virtual void FindProperties(MaterialProperty[] properties)
{
surfaceTypeProp = FindProperty("_Surface", properties);
blendModeProp = FindProperty("_Blend", properties);
cullingProp = FindProperty("_Cull", properties);
alphaClipProp = FindProperty("_AlphaClip", properties);
alphaCutoffProp = FindProperty("_Cutoff", properties);
receiveShadowsProp = FindProperty("_ReceiveShadows", properties, false);
baseMapProp = FindProperty("_BaseMap", properties, false);
baseColorProp = FindProperty("_BaseColor", properties, false);
emissionMapProp = FindProperty("_EmissionMap", properties, false);
emissionColorProp = FindProperty("_EmissionColor", properties, false);
queueOffsetProp = FindProperty("_QueueOffset", properties, false);
}
public override void OnGUI(MaterialEditor materialEditorIn, MaterialProperty[] properties)
{
if (materialEditorIn == null)
throw new ArgumentNullException("materialEditorIn");
FindProperties(properties); // MaterialProperties can be animated so we do not cache them but fetch them every event to ensure animated values are updated correctly
materialEditor = materialEditorIn;
Material material = materialEditor.target as Material;
// Make sure that needed setup (ie keywords/renderqueue) are set up if we're switching some existing
// material to a universal shader.
if (m_FirstTimeApply)
{
OnOpenGUI(material, materialEditorIn);
m_FirstTimeApply = false;
}
ShaderPropertiesGUI(material);
}
public virtual void OnOpenGUI(Material material, MaterialEditor materialEditor)
{
// Foldout states
m_HeaderStateKey = k_KeyPrefix + material.shader.name; // Create key string for editor prefs
m_SurfaceOptionsFoldout = new SavedBool($"{m_HeaderStateKey}.SurfaceOptionsFoldout", true);
m_SurfaceInputsFoldout = new SavedBool($"{m_HeaderStateKey}.SurfaceInputsFoldout", true);
m_AdvancedFoldout = new SavedBool($"{m_HeaderStateKey}.AdvancedFoldout", false);
foreach (var obj in materialEditor.targets)
MaterialChanged((Material)obj);
}
public void ShaderPropertiesGUI(Material material)
{
if (material == null)
throw new ArgumentNullException("material");
EditorGUI.BeginChangeCheck();
m_SurfaceOptionsFoldout.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_SurfaceOptionsFoldout.value, Styles.SurfaceOptions);
if(m_SurfaceOptionsFoldout.value){
DrawSurfaceOptions(material);
EditorGUILayout.Space();
}
EditorGUILayout.EndFoldoutHeaderGroup();
m_SurfaceInputsFoldout.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_SurfaceInputsFoldout.value, Styles.SurfaceInputs);
if (m_SurfaceInputsFoldout.value)
{
DrawSurfaceInputs(material);
EditorGUILayout.Space();
}
EditorGUILayout.EndFoldoutHeaderGroup();
m_AdvancedFoldout.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_AdvancedFoldout.value, Styles.AdvancedLabel);
if (m_AdvancedFoldout.value)
{
DrawAdvancedOptions(material);
EditorGUILayout.Space();
}
EditorGUILayout.EndFoldoutHeaderGroup();
DrawAdditionalFoldouts(material);
if (EditorGUI.EndChangeCheck())
{
foreach (var obj in materialEditor.targets)
MaterialChanged((Material)obj);
}
}
#endregion
////////////////////////////////////
// Drawing Functions //
////////////////////////////////////
#region DrawingFunctions
public virtual void DrawSurfaceOptions(Material material)
{
DoPopup(Styles.surfaceType, surfaceTypeProp, Enum.GetNames(typeof(SurfaceType)));
if ((SurfaceType)material.GetFloat("_Surface") == SurfaceType.Transparent)
DoPopup(Styles.blendingMode, blendModeProp, Enum.GetNames(typeof(BlendMode)));
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = cullingProp.hasMixedValue;
var culling = (RenderFace)cullingProp.floatValue;
culling = (RenderFace)EditorGUILayout.EnumPopup(Styles.cullingText, culling);
if (EditorGUI.EndChangeCheck())
{
materialEditor.RegisterPropertyChangeUndo(Styles.cullingText.text);
cullingProp.floatValue = (float)culling;
material.doubleSidedGI = (RenderFace)cullingProp.floatValue != RenderFace.Front;
}
EditorGUI.showMixedValue = false;
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = alphaClipProp.hasMixedValue;
var alphaClipEnabled = EditorGUILayout.Toggle(Styles.alphaClipText, alphaClipProp.floatValue == 1);
if (EditorGUI.EndChangeCheck())
alphaClipProp.floatValue = alphaClipEnabled ? 1 : 0;
EditorGUI.showMixedValue = false;
if (alphaClipProp.floatValue == 1)
materialEditor.ShaderProperty(alphaCutoffProp, Styles.alphaClipThresholdText, 1);
if (receiveShadowsProp != null)
{
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = receiveShadowsProp.hasMixedValue;
var receiveShadows =
EditorGUILayout.Toggle(Styles.receiveShadowText, receiveShadowsProp.floatValue == 1.0f);
if (EditorGUI.EndChangeCheck())
receiveShadowsProp.floatValue = receiveShadows ? 1.0f : 0.0f;
EditorGUI.showMixedValue = false;
}
}
public virtual void DrawSurfaceInputs(Material material)
{
DrawBaseProperties(material);
}
public virtual void DrawAdvancedOptions(Material material)
{
materialEditor.EnableInstancingField();
if (queueOffsetProp != null)
{
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = queueOffsetProp.hasMixedValue;
var queue = EditorGUILayout.IntSlider(Styles.queueSlider, (int)queueOffsetProp.floatValue, -queueOffsetRange, queueOffsetRange);
if (EditorGUI.EndChangeCheck())
queueOffsetProp.floatValue = queue;
EditorGUI.showMixedValue = false;
}
}
public virtual void DrawAdditionalFoldouts(Material material){}
public virtual void DrawBaseProperties(Material material)
{
if (baseMapProp != null && baseColorProp != null) // Draw the baseMap, most shader will have at least a baseMap
{
materialEditor.TexturePropertySingleLine(Styles.baseMap, baseMapProp, baseColorProp);
// TODO Temporary fix for lightmapping, to be replaced with attribute tag.
if (material.HasProperty("_MainTex"))
{
material.SetTexture("_MainTex", baseMapProp.textureValue);
var baseMapTiling = baseMapProp.textureScaleAndOffset;
material.SetTextureScale("_MainTex", new Vector2(baseMapTiling.x, baseMapTiling.y));
material.SetTextureOffset("_MainTex", new Vector2(baseMapTiling.z, baseMapTiling.w));
}
}
}
protected virtual void DrawEmissionProperties(Material material, bool keyword)
{
var emissive = true;
var hadEmissionTexture = emissionMapProp.textureValue != null;
if (!keyword)
{
materialEditor.TexturePropertyWithHDRColor(Styles.emissionMap, emissionMapProp, emissionColorProp,
false);
}
else
{
// Emission for GI?
emissive = materialEditor.EmissionEnabledProperty();
EditorGUI.BeginDisabledGroup(!emissive);
{
// Texture and HDR color controls
materialEditor.TexturePropertyWithHDRColor(Styles.emissionMap, emissionMapProp,
emissionColorProp,
false);
}
EditorGUI.EndDisabledGroup();
}
// If texture was assigned and color was black set color to white
var brightness = emissionColorProp.colorValue.maxColorComponent;
if (emissionMapProp.textureValue != null && !hadEmissionTexture && brightness <= 0f)
emissionColorProp.colorValue = Color.white;
// LW does not support RealtimeEmissive. We set it to bake emissive and handle the emissive is black right.
if (emissive)
{
material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.BakedEmissive;
if (brightness <= 0f)
material.globalIlluminationFlags |= MaterialGlobalIlluminationFlags.EmissiveIsBlack;
}
}
public static void DrawNormalArea(MaterialEditor materialEditor, MaterialProperty bumpMap, MaterialProperty bumpMapScale = null)
{
if (bumpMapScale != null)
{
materialEditor.TexturePropertySingleLine(Styles.normalMapText, bumpMap,
bumpMap.textureValue != null ? bumpMapScale : null);
if (bumpMapScale.floatValue != 1 &&
UnityEditorInternal.InternalEditorUtility.IsMobilePlatform(
EditorUserBuildSettings.activeBuildTarget))
if (materialEditor.HelpBoxWithButton(Styles.bumpScaleNotSupported, Styles.fixNormalNow))
bumpMapScale.floatValue = 1;
}
else
{
materialEditor.TexturePropertySingleLine(Styles.normalMapText, bumpMap);
}
}
protected static void DrawTileOffset(MaterialEditor materialEditor, MaterialProperty textureProp)
{
materialEditor.TextureScaleOffsetProperty(textureProp);
}
#endregion
////////////////////////////////////
// Material Data Functions //
////////////////////////////////////
#region MaterialDataFunctions
public static void SetMaterialKeywords(Material material, Action<Material> shadingModelFunc = null, Action<Material> shaderFunc = null)
{
// Clear all keywords for fresh start
material.shaderKeywords = null;
// Setup blending - consistent across all LWRP shaders
SetupMaterialBlendMode(material);
// Receive Shadows
if(material.HasProperty("_ReceiveShadows"))
CoreUtils.SetKeyword(material, "_RECEIVE_SHADOWS_OFF", material.GetFloat("_ReceiveShadows") == 0.0f);
// Emission
if (material.HasProperty("_EmissionColor"))
MaterialEditor.FixupEmissiveFlag(material);
bool shouldEmissionBeEnabled =
(material.globalIlluminationFlags & MaterialGlobalIlluminationFlags.EmissiveIsBlack) == 0;
if (material.HasProperty("_EmissionEnabled") && !shouldEmissionBeEnabled)
shouldEmissionBeEnabled = material.GetFloat("_EmissionEnabled") >= 0.5f;
CoreUtils.SetKeyword(material, "_EMISSION", shouldEmissionBeEnabled);
// Normal Map
if(material.HasProperty("_BumpMap"))
CoreUtils.SetKeyword(material, "_NORMALMAP", material.GetTexture("_BumpMap"));
// Shader specific keyword functions
shadingModelFunc?.Invoke(material);
shaderFunc?.Invoke(material);
}
public static void SetupMaterialBlendMode(Material material)
{
if (material == null)
throw new ArgumentNullException("material");
bool alphaClip = material.GetFloat("_AlphaClip") == 1;
if (alphaClip)
{
material.EnableKeyword("_ALPHATEST_ON");
}
else
{
material.DisableKeyword("_ALPHATEST_ON");
}
var queueOffset = 0; // queueOffsetRange;
if(material.HasProperty("_QueueOffset"))
queueOffset = queueOffsetRange - (int) material.GetFloat("_QueueOffset");
SurfaceType surfaceType = (SurfaceType)material.GetFloat("_Surface");
if (surfaceType == SurfaceType.Opaque)
{
if (alphaClip)
{
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.AlphaTest;
material.SetOverrideTag("RenderType", "TransparentCutout");
}
else
{
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Geometry;
material.SetOverrideTag("RenderType", "Opaque");
}
material.renderQueue += queueOffset;
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
material.SetInt("_ZWrite", 1);
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
material.SetShaderPassEnabled("ShadowCaster", true);
}
else
{
BlendMode blendMode = (BlendMode)material.GetFloat("_Blend");
var queue = (int) UnityEngine.Rendering.RenderQueue.Transparent;
// Specific Transparent Mode Settings
switch (blendMode)
{
case BlendMode.Alpha:
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
break;
case BlendMode.Premultiply:
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
break;
case BlendMode.Additive:
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
break;
case BlendMode.Multiply:
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.DstColor);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
material.EnableKeyword("_ALPHAMODULATE_ON");
break;
}
// General Transparent Material Settings
material.SetOverrideTag("RenderType", "Transparent");
material.SetInt("_ZWrite", 0);
material.renderQueue = queue + queueOffset;
material.SetShaderPassEnabled("ShadowCaster", false);
}
}
#endregion
////////////////////////////////////
// Helper Functions //
////////////////////////////////////
#region HelperFunctions
public static void TwoFloatSingleLine(GUIContent title, MaterialProperty prop1, GUIContent prop1Label,
MaterialProperty prop2, GUIContent prop2Label, MaterialEditor materialEditor, float labelWidth = 30f)
{
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = prop1.hasMixedValue || prop2.hasMixedValue;
Rect rect = EditorGUILayout.GetControlRect();
EditorGUI.PrefixLabel(rect, title);
var indent = EditorGUI.indentLevel;
var preLabelWidth = EditorGUIUtility.labelWidth;
EditorGUI.indentLevel = 0;
EditorGUIUtility.labelWidth = labelWidth;
Rect propRect1 = new Rect(rect.x + preLabelWidth, rect.y,
(rect.width - preLabelWidth) * 0.5f, EditorGUIUtility.singleLineHeight);
var prop1val = EditorGUI.FloatField(propRect1, prop1Label, prop1.floatValue);
Rect propRect2 = new Rect(propRect1.x + propRect1.width, rect.y,
propRect1.width, EditorGUIUtility.singleLineHeight);
var prop2val = EditorGUI.FloatField(propRect2, prop2Label, prop2.floatValue);
EditorGUI.indentLevel = indent;
EditorGUIUtility.labelWidth = preLabelWidth;
if (EditorGUI.EndChangeCheck())
{
materialEditor.RegisterPropertyChangeUndo(title.text);
prop1.floatValue = prop1val;
prop2.floatValue = prop2val;
}
EditorGUI.showMixedValue = false;
}
public void DoPopup(GUIContent label, MaterialProperty property, string[] options)
{
DoPopup(label, property, options, materialEditor);
}
public static void DoPopup(GUIContent label, MaterialProperty property, string[] options, MaterialEditor materialEditor)
{
if (property == null)
throw new ArgumentNullException("property");
EditorGUI.showMixedValue = property.hasMixedValue;
var mode = property.floatValue;
EditorGUI.BeginChangeCheck();
mode = EditorGUILayout.Popup(label, (int)mode, options);
if (EditorGUI.EndChangeCheck())
{
materialEditor.RegisterPropertyChangeUndo(label.text);
property.floatValue = mode;
}
EditorGUI.showMixedValue = false;
}
// Helper to show texture and color properties
public static Rect TextureColorProps(MaterialEditor materialEditor, GUIContent label, MaterialProperty textureProp, MaterialProperty colorProp, bool hdr = false)
{
Rect rect = EditorGUILayout.GetControlRect();
EditorGUI.showMixedValue = textureProp.hasMixedValue;
materialEditor.TexturePropertyMiniThumbnail(rect, textureProp, label.text, label.tooltip);
EditorGUI.showMixedValue = false;
if (colorProp != null)
{
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = colorProp.hasMixedValue;
int indentLevel = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
Rect rectAfterLabel = new Rect(rect.x + EditorGUIUtility.labelWidth, rect.y,
EditorGUIUtility.fieldWidth, EditorGUIUtility.singleLineHeight);
var col = EditorGUI.ColorField(rectAfterLabel, GUIContent.none, colorProp.colorValue, true,
false, hdr);
EditorGUI.indentLevel = indentLevel;
if (EditorGUI.EndChangeCheck())
{
materialEditor.RegisterPropertyChangeUndo(colorProp.displayName);
colorProp.colorValue = col;
}
EditorGUI.showMixedValue = false;
}
return rect;
}
// Copied from shaderGUI as it is a protected function in an abstract class, unavailable to others
public new static MaterialProperty FindProperty(string propertyName, MaterialProperty[] properties)
{
return FindProperty(propertyName, properties, true);
}
// Copied from shaderGUI as it is a protected function in an abstract class, unavailable to others
public new static MaterialProperty FindProperty(string propertyName, MaterialProperty[] properties, bool propertyIsMandatory)
{
for (int index = 0; index < properties.Length; ++index)
{
if (properties[index] != null && properties[index].name == propertyName)
return properties[index];
}
if (propertyIsMandatory)
throw new ArgumentException("Could not find MaterialProperty: '" + propertyName + "', Num properties: " + (object) properties.Length);
return null;
}
#endregion
}
}