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43 行
1.5 KiB
43 行
1.5 KiB
using UnityEngine;
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using UnityEditor;
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namespace UnityEditor.Experimental.Rendering.Universal.Path2D.GUIFramework
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{
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internal struct SliderData
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{
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public Vector3 position;
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public Vector3 forward;
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public Vector3 up;
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public Vector3 right;
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public static readonly SliderData zero = new SliderData() { position = Vector3.zero, forward = Vector3.forward, up = Vector3.up, right = Vector3.right };
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}
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internal interface IGUIState
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{
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Vector2 mousePosition { get; }
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int mouseButton { get; }
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int clickCount { get; }
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bool isShiftDown { get; }
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bool isAltDown { get; }
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bool isActionKeyDown { get; }
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KeyCode keyCode { get; }
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EventType eventType { get; }
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string commandName { get; }
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int nearestControl { get; set; }
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int hotControl { get; set; }
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bool changed { get; set; }
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int GetControlID(int hint, FocusType focusType);
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void AddControl(int controlID, float distance);
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bool Slider(int id, SliderData sliderData, out Vector3 newPosition);
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void UseCurrentEvent();
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void Repaint();
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bool IsEventOutsideWindow();
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bool IsViewToolActive();
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bool HasCurrentCamera();
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float GetHandleSize(Vector3 position);
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float DistanceToSegment(Vector3 p1, Vector3 p2);
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float DistanceToCircle(Vector3 center, float radius);
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Vector3 GUIToWorld(Vector2 guiPosition, Vector3 planeNormal, Vector3 planePos);
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}
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}
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