Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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58 行
1.6 KiB

using System;
using UnityEngine;
namespace UnityEditor.Experimental.Rendering.Universal.Path2D.GUIFramework
{
internal class GenericDefaultControl : DefaultControl
{
public Func<IGUIState, Vector3> position;
public Func<IGUIState, Vector3> forward;
public Func<IGUIState, Vector3> up;
public Func<IGUIState, Vector3> right;
public Func<IGUIState, object> userData = null;
public GenericDefaultControl(string name) : base(name)
{
}
protected override Vector3 GetPosition(IGUIState guiState, int index)
{
if (position != null)
return position(guiState);
return base.GetPosition(guiState, index);
}
protected override Vector3 GetForward(IGUIState guiState, int index)
{
if (forward != null)
return forward(guiState);
return base.GetForward(guiState, index);
}
protected override Vector3 GetUp(IGUIState guiState, int index)
{
if (up != null)
return up(guiState);
return base.GetUp(guiState, index);
}
protected override Vector3 GetRight(IGUIState guiState, int index)
{
if (right != null)
return right(guiState);
return base.GetRight(guiState, index);
}
protected override object GetUserData(IGUIState guiState, int index)
{
if (userData != null)
return userData(guiState);
return base.GetUserData(guiState, index);
}
}
}