您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
112 行
3.1 KiB
112 行
3.1 KiB
using System;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.Experimental.Rendering.Universal.Path2D.GUIFramework
|
|
{
|
|
internal abstract class GUIAction
|
|
{
|
|
private int m_ID = -1;
|
|
|
|
public Func<IGUIState, GUIAction, bool> enable;
|
|
public Func<IGUIState, GUIAction, bool> enableRepaint;
|
|
public Func<IGUIState, GUIAction, bool> repaintOnMouseMove;
|
|
public Action<IGUIState, GUIAction> onPreRepaint;
|
|
public Action<IGUIState, GUIAction> onRepaint;
|
|
|
|
public int ID
|
|
{
|
|
get { return m_ID; }
|
|
}
|
|
|
|
public void OnGUI(IGUIState guiState)
|
|
{
|
|
m_ID = guiState.GetControlID(GetType().GetHashCode(), FocusType.Passive);
|
|
|
|
if (guiState.hotControl == 0 && IsEnabled(guiState) && CanTrigger(guiState) && GetTriggerContidtion(guiState))
|
|
{
|
|
guiState.hotControl = ID;
|
|
OnTrigger(guiState);
|
|
}
|
|
|
|
if (guiState.hotControl == ID)
|
|
{
|
|
if (GetFinishContidtion(guiState))
|
|
{
|
|
OnFinish(guiState);
|
|
guiState.hotControl = 0;
|
|
}
|
|
else
|
|
{
|
|
OnPerform(guiState);
|
|
}
|
|
}
|
|
|
|
if (guiState.eventType == EventType.Repaint && IsRepaintEnabled(guiState))
|
|
Repaint(guiState);
|
|
}
|
|
|
|
public bool IsEnabled(IGUIState guiState)
|
|
{
|
|
if (enable != null)
|
|
return enable(guiState, this);
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool IsRepaintEnabled(IGUIState guiState)
|
|
{
|
|
if (!IsEnabled(guiState))
|
|
return false;
|
|
|
|
if (enableRepaint != null)
|
|
return enableRepaint(guiState, this);
|
|
|
|
return true;
|
|
}
|
|
|
|
public void PreRepaint(IGUIState guiState)
|
|
{
|
|
Debug.Assert(guiState.eventType == EventType.Repaint);
|
|
|
|
if (IsEnabled(guiState) && onPreRepaint != null)
|
|
onPreRepaint(guiState, this);
|
|
}
|
|
|
|
private void Repaint(IGUIState guiState)
|
|
{
|
|
Debug.Assert(guiState.eventType == EventType.Repaint);
|
|
|
|
if (onRepaint != null)
|
|
onRepaint(guiState, this);
|
|
}
|
|
|
|
internal bool IsRepaintOnMouseMoveEnabled(IGUIState guiState)
|
|
{
|
|
if (!IsEnabled(guiState) || !IsRepaintEnabled(guiState))
|
|
return false;
|
|
|
|
if (repaintOnMouseMove != null)
|
|
return repaintOnMouseMove(guiState, this);
|
|
|
|
return false;
|
|
}
|
|
|
|
protected abstract bool GetFinishContidtion(IGUIState guiState);
|
|
protected abstract bool GetTriggerContidtion(IGUIState guiState);
|
|
protected virtual bool CanTrigger(IGUIState guiState) { return true; }
|
|
protected virtual void OnTrigger(IGUIState guiState)
|
|
{
|
|
|
|
}
|
|
|
|
protected virtual void OnPerform(IGUIState guiState)
|
|
{
|
|
|
|
}
|
|
|
|
protected virtual void OnFinish(IGUIState guiState)
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|