Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

1.1 KiB

2D Renderer Data Asset

The 2D Renderer Data Asset property settings

The 2D Renderer Data Asset contains the settings that affect the way Light is applied to lit Sprites. You can set the way Lights emulate HDR lighting with the HDR Emulation Scale, or customize your own Light Blend Styles.

Use Depth/Stencil Buffer

This option is enabled by default. Clear this option to disable the Depth/Stencil Buffer. Doing so might improve your project’s performance, especially on mobile platforms. You should clear this option if you are not using any features that require the Depth/Stencil Buffer (such as Sprite Mask).

Post-processing Data

Unity automatically assigns a default Asset to this property that contains the resources (such as Textures and Shaders) that the post-processing effects require. If you want to use your own post-processing Shaders or lookup Textures, replace the default Asset.