Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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149 行
3.6 KiB

using System;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
namespace UnityEditor.ShaderGraph.Drawing
{
[Serializable]
class WindowDockingLayout
{
[SerializeField]
bool m_DockingLeft;
public bool dockingLeft
{
get => m_DockingLeft;
set => m_DockingLeft = value;
}
[SerializeField]
bool m_DockingTop;
public bool dockingTop
{
get => m_DockingTop;
set => m_DockingTop = value;
}
[SerializeField]
float m_VerticalOffset;
public float verticalOffset
{
get => m_VerticalOffset;
set => m_VerticalOffset = value;
}
[SerializeField]
float m_HorizontalOffset;
public float horizontalOffset
{
get => m_HorizontalOffset;
set => m_HorizontalOffset = value;
}
[SerializeField]
Vector2 m_Size;
public Vector2 size
{
get => m_Size;
set => m_Size = value;
}
public void CalculateDockingCornerAndOffset(Rect layout, Rect parentLayout)
{
Vector2 layoutCenter = new Vector2(layout.x + layout.width * .5f, layout.y + layout.height * .5f);
layoutCenter /= parentLayout.size;
m_DockingLeft = layoutCenter.x < .5f;
m_DockingTop = layoutCenter.y < .5f;
if (m_DockingLeft)
{
m_HorizontalOffset = layout.x;
}
else
{
m_HorizontalOffset = parentLayout.width - layout.x - layout.width;
}
if (m_DockingTop)
{
m_VerticalOffset = layout.y;
}
else
{
m_VerticalOffset = parentLayout.height - layout.y - layout.height;
}
m_Size = layout.size;
}
public void ClampToParentWindow()
{
m_HorizontalOffset = Mathf.Max(0f, m_HorizontalOffset);
m_VerticalOffset = Mathf.Max(0f, m_VerticalOffset);
}
public void ApplyPosition(VisualElement target)
{
if (dockingLeft)
{
target.style.right = float.NaN;
target.style.left = horizontalOffset;
}
else
{
target.style.left = float.NaN;
target.style.right = horizontalOffset;
}
if (dockingTop)
{
target.style.bottom = float.NaN;
target.style.top = verticalOffset;
}
else
{
target.style.top = float.NaN;
target.style.bottom = verticalOffset;
}
}
public void ApplySize(VisualElement target)
{
target.style.width = size.x;
target.style.height = size.y;
}
public Rect GetLayout(Rect parentLayout)
{
Rect layout = new Rect();
layout.size = size;
if (dockingLeft)
{
layout.x = horizontalOffset;
}
else
{
layout.x = parentLayout.width - size.x - horizontalOffset;
}
if (dockingTop)
{
layout.y = verticalOffset;
}
else
{
layout.y = parentLayout.height - size.y - verticalOffset;
}
return layout;
}
}
}