Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

247 行
9.2 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.Graphing.Util;
using Object = UnityEngine.Object;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
namespace UnityEditor.ShaderGraph.Drawing.Inspector
{
class MasterPreviewView : VisualElement
{
PreviewManager m_PreviewManager;
GraphData m_Graph;
PreviewRenderData m_PreviewRenderHandle;
Image m_PreviewTextureView;
public Image previewTextureView
{
get { return m_PreviewTextureView; }
}
Vector2 m_PreviewScrollPosition;
ObjectField m_PreviewMeshPicker;
IMasterNode m_MasterNode;
Mesh m_PreviousMesh;
bool m_Expanded = true;
public bool expanded
{
get { return m_Expanded; }
}
bool m_RecalculateLayout;
Vector2 m_ExpandedPreviewSize;
VisualElement m_CollapsePreviewContainer;
ResizeBorderFrame m_PreviewResizeBorderFrame;
public ResizeBorderFrame previewResizeBorderFrame
{
get { return m_PreviewResizeBorderFrame; }
}
VisualElement m_Preview;
Label m_Title;
public VisualElement preview
{
get { return m_Preview; }
}
List<string> m_DoNotShowPrimitives = new List<string>(new string[] {PrimitiveType.Plane.ToString()});
static Type s_ContextualMenuManipulator = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypesOrNothing()).FirstOrDefault(t => t.FullName == "UnityEngine.UIElements.ContextualMenuManipulator");
static Type s_ObjectSelector = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypesOrNothing()).FirstOrDefault(t => t.FullName == "UnityEditor.ObjectSelector");
public string assetName
{
get { return m_Title.text; }
set { m_Title.text = value; }
}
public MasterPreviewView(PreviewManager previewManager, GraphData graph)
{
style.overflow = Overflow.Hidden;
m_PreviewManager = previewManager;
m_Graph = graph;
styleSheets.Add(Resources.Load<StyleSheet>("Styles/MasterPreviewView"));
m_PreviewRenderHandle = previewManager.masterRenderData;
if (m_PreviewRenderHandle != null)
{
m_PreviewRenderHandle.onPreviewChanged += OnPreviewChanged;
}
var topContainer = new VisualElement() { name = "top" };
{
m_Title = new Label() { name = "title" };
m_Title.text = "Main Preview";
// Add preview collapse button on top of preview
m_CollapsePreviewContainer = new VisualElement { name = "collapse-container" };
m_CollapsePreviewContainer.AddToClassList("collapse-container");
topContainer.Add(m_Title);
topContainer.Add(m_CollapsePreviewContainer);
}
Add(topContainer);
m_Preview = new VisualElement {name = "middle"};
{
m_PreviewTextureView = CreatePreview(Texture2D.blackTexture);
m_PreviewScrollPosition = new Vector2(0f, 0f);
preview.Add(m_PreviewTextureView);
preview.AddManipulator(new Scrollable(OnScroll));
}
Add(preview);
m_PreviewResizeBorderFrame = new ResizeBorderFrame(previewTextureView, this) { name = "resizeBorderFrame" };
m_PreviewResizeBorderFrame.maintainAspectRatio = true;
Add(m_PreviewResizeBorderFrame);
m_ExpandedPreviewSize = new Vector2(256f, 256f);
m_RecalculateLayout = false;
previewTextureView.RegisterCallback<GeometryChangedEvent>(OnGeometryChanged);
}
Image CreatePreview(Texture texture)
{
if (m_PreviewRenderHandle?.texture != null)
{
texture = m_PreviewRenderHandle.texture;
}
var image = new Image { name = "preview", image = texture };
image.AddManipulator(new Draggable(OnMouseDragPreviewMesh, true));
image.AddManipulator((IManipulator)Activator.CreateInstance(s_ContextualMenuManipulator, (Action<ContextualMenuPopulateEvent>)BuildContextualMenu));
return image;
}
void BuildContextualMenu(ContextualMenuPopulateEvent evt)
{
foreach (var primitiveTypeName in Enum.GetNames(typeof(PrimitiveType)))
{
if (m_DoNotShowPrimitives.Contains(primitiveTypeName))
continue;
evt.menu.AppendAction(primitiveTypeName, e => ChangePrimitiveMesh(primitiveTypeName), DropdownMenuAction.AlwaysEnabled);
}
evt.menu.AppendAction("Custom Mesh", e => ChangeMeshCustom(), DropdownMenuAction.AlwaysEnabled);
}
void DirtyMasterNode(ModificationScope scope)
{
m_Graph?.outputNode?.Dirty(scope);
}
void OnPreviewChanged()
{
m_PreviewTextureView.image = m_PreviewRenderHandle?.texture ?? Texture2D.blackTexture;
if (m_PreviewRenderHandle != null && m_PreviewRenderHandle.shaderData.isCompiling)
m_PreviewTextureView.tintColor = new Color(1.0f, 1.0f, 1.0f, 0.3f);
else
m_PreviewTextureView.tintColor = Color.white;
m_PreviewTextureView.MarkDirtyRepaint();
}
void ChangePrimitiveMesh(string primitiveName)
{
Mesh changedPrimitiveMesh = Resources.GetBuiltinResource(typeof(Mesh), string.Format("{0}.fbx", primitiveName)) as Mesh;
ChangeMesh(changedPrimitiveMesh);
}
void ChangeMesh(Mesh mesh)
{
Mesh changedMesh = mesh;
DirtyMasterNode(ModificationScope.Node);
if (m_Graph.previewData.serializedMesh.mesh != changedMesh)
{
m_Graph.previewData.rotation = Quaternion.identity;
m_PreviewScrollPosition = Vector2.zero;
}
m_Graph.previewData.serializedMesh.mesh = changedMesh;
}
private static EditorWindow Get()
{
PropertyInfo P = s_ObjectSelector.GetProperty("get", BindingFlags.Public | BindingFlags.Static);
return P.GetValue(null, null) as EditorWindow;
}
void OnMeshChanged(Object obj)
{
var mesh = obj as Mesh;
if (mesh == null)
mesh = m_PreviousMesh;
ChangeMesh(mesh);
}
void ChangeMeshCustom()
{
MethodInfo ShowMethod = s_ObjectSelector.GetMethod("Show", BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.DeclaredOnly, Type.DefaultBinder, new[] {typeof(Object), typeof(Type), typeof(SerializedProperty), typeof(bool), typeof(List<int>), typeof(Action<Object>), typeof(Action<Object>)}, new ParameterModifier[7]);
m_PreviousMesh = m_Graph.previewData.serializedMesh.mesh;
ShowMethod.Invoke(Get(), new object[] { null, typeof(Mesh), null, false, null, (Action<Object>)OnMeshChanged, (Action<Object>)OnMeshChanged });
}
void OnGeometryChanged(GeometryChangedEvent evt)
{
if (m_RecalculateLayout)
{
WindowDockingLayout dockingLayout = new WindowDockingLayout();
dockingLayout.CalculateDockingCornerAndOffset(layout, parent.layout);
dockingLayout.ClampToParentWindow();
dockingLayout.ApplyPosition(this);
m_RecalculateLayout = false;
}
if (!expanded)
return;
var currentWidth = m_PreviewRenderHandle?.texture != null ? m_PreviewRenderHandle.texture.width : -1;
var currentHeight = m_PreviewRenderHandle?.texture != null ? m_PreviewRenderHandle.texture.height : -1;
var targetWidth = Mathf.Max(1f, m_PreviewTextureView.contentRect.width);
var targetHeight = Mathf.Max(1f, m_PreviewTextureView.contentRect.height);
if (Mathf.Approximately(currentWidth, targetHeight) && Mathf.Approximately(currentHeight, targetWidth))
return;
m_PreviewManager.ResizeMasterPreview(new Vector2(targetWidth, targetHeight));
}
void OnScroll(float scrollValue)
{
float rescaleAmount = -scrollValue * .03f;
m_Graph.previewData.scale = Mathf.Clamp(m_Graph.previewData.scale + rescaleAmount, 0.2f, 5f);
DirtyMasterNode(ModificationScope.Node);
}
void OnMouseDragPreviewMesh(Vector2 deltaMouse)
{
Vector2 previewSize = m_PreviewTextureView.contentRect.size;
m_PreviewScrollPosition -= deltaMouse * (Event.current.shift ? 3f : 1f) / Mathf.Min(previewSize.x, previewSize.y) * 140f;
m_PreviewScrollPosition.y = Mathf.Clamp(m_PreviewScrollPosition.y, -90f, 90f);
Quaternion previewRotation = Quaternion.Euler(m_PreviewScrollPosition.y, 0, 0) * Quaternion.Euler(0, m_PreviewScrollPosition.x, 0);
m_Graph.previewData.rotation = previewRotation;
DirtyMasterNode(ModificationScope.Node);
}
}
}