Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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90 行
2.1 KiB

using System.Reflection;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
namespace UnityEditor.ShaderGraph
{
enum LogBase
{
BaseE,
Base2,
Base10
};
[Title("Math", "Advanced", "Log")]
class LogNode : CodeFunctionNode
{
public LogNode()
{
name = "Log";
}
[SerializeField]
private LogBase m_LogBase = LogBase.BaseE;
[EnumControl("Base")]
public LogBase logBase
{
get { return m_LogBase; }
set
{
if (m_LogBase == value)
return;
m_LogBase = value;
Dirty(ModificationScope.Graph);
}
}
protected override MethodInfo GetFunctionToConvert()
{
switch (m_LogBase)
{
case LogBase.Base2:
return GetType().GetMethod("Unity_Log2", BindingFlags.Static | BindingFlags.NonPublic);
case LogBase.Base10:
return GetType().GetMethod("Unity_Log10", BindingFlags.Static | BindingFlags.NonPublic);
default:
return GetType().GetMethod("Unity_Log", BindingFlags.Static | BindingFlags.NonPublic);
}
}
static string Unity_Log(
[Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = log(In);
}
";
}
static string Unity_Log2(
[Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = log2(In);
}
";
}
static string Unity_Log10(
[Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = log10(In);
}
";
}
}
}