Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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219 行
9.9 KiB

using System;
using System.Linq;
using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Title("Input", "Property")]
class PropertyNode : AbstractMaterialNode, IGeneratesBodyCode, IOnAssetEnabled
{
public PropertyNode()
{
name = "Property";
UpdateNodeAfterDeserialization();
}
[SerializeField]
string m_PropertyGuidSerialized;
Guid m_PropertyGuid;
public Guid propertyGuid
{
get { return m_PropertyGuid; }
set
{
if (m_PropertyGuid == value)
return;
m_PropertyGuid = value;
var property = owner.properties.FirstOrDefault(x => x.guid == value);
if (property == null)
return;
AddOutputSlot(property);
Dirty(ModificationScope.Topological);
}
}
public override bool canSetPrecision => false;
public void OnEnable()
{
var property = owner.properties.FirstOrDefault(x => x.guid == propertyGuid);
if (property == null)
return;
AddOutputSlot(property);
}
public const int OutputSlotId = 0;
void AddOutputSlot(AbstractShaderProperty property)
{
switch(property.concreteShaderValueType)
{
case ConcreteSlotValueType.Boolean:
AddSlot(new BooleanMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output, false));
RemoveSlotsNameNotMatching(new[] { OutputSlotId });
break;
case ConcreteSlotValueType.Vector1:
AddSlot(new Vector1MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output, 0));
RemoveSlotsNameNotMatching(new[] {OutputSlotId});
break;
case ConcreteSlotValueType.Vector2:
AddSlot(new Vector2MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output, Vector4.zero));
RemoveSlotsNameNotMatching(new[] {OutputSlotId});
break;
case ConcreteSlotValueType.Vector3:
AddSlot(new Vector3MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output, Vector4.zero));
RemoveSlotsNameNotMatching(new[] {OutputSlotId});
break;
case ConcreteSlotValueType.Vector4:
AddSlot(new Vector4MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output, Vector4.zero));
RemoveSlotsNameNotMatching(new[] {OutputSlotId});
break;
case ConcreteSlotValueType.Matrix2:
AddSlot(new Matrix2MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
RemoveSlotsNameNotMatching(new[] { OutputSlotId });
break;
case ConcreteSlotValueType.Matrix3:
AddSlot(new Matrix3MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
RemoveSlotsNameNotMatching(new[] { OutputSlotId });
break;
case ConcreteSlotValueType.Matrix4:
AddSlot(new Matrix4MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
RemoveSlotsNameNotMatching(new[] { OutputSlotId });
break;
case ConcreteSlotValueType.Texture2D:
AddSlot(new Texture2DMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
RemoveSlotsNameNotMatching(new[] {OutputSlotId});
break;
case ConcreteSlotValueType.Texture2DArray:
AddSlot(new Texture2DArrayMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
RemoveSlotsNameNotMatching(new[] {OutputSlotId});
break;
case ConcreteSlotValueType.Texture3D:
AddSlot(new Texture3DMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
RemoveSlotsNameNotMatching(new[] {OutputSlotId});
break;
case ConcreteSlotValueType.Cubemap:
AddSlot(new CubemapMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
RemoveSlotsNameNotMatching(new[] { OutputSlotId });
break;
case ConcreteSlotValueType.SamplerState:
AddSlot(new SamplerStateMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
RemoveSlotsNameNotMatching(new[] { OutputSlotId });
break;
case ConcreteSlotValueType.Gradient:
AddSlot(new GradientMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
RemoveSlotsNameNotMatching(new[] { OutputSlotId });
break;
default:
throw new ArgumentOutOfRangeException();
}
}
public void GenerateNodeCode(ShaderStringBuilder sb, GraphContext graphContext, GenerationMode generationMode)
{
var property = owner.properties.FirstOrDefault(x => x.guid == propertyGuid);
if (property == null)
return;
switch(property.propertyType)
{
case PropertyType.Boolean:
sb.AppendLine($"$precision {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
break;
case PropertyType.Vector1:
sb.AppendLine($"$precision {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
break;
case PropertyType.Vector2:
sb.AppendLine($"$precision2 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
break;
case PropertyType.Vector3:
sb.AppendLine($"$precision3 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
break;
case PropertyType.Vector4:
sb.AppendLine($"$precision4 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
break;
case PropertyType.Color:
sb.AppendLine($"$precision4 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
break;
case PropertyType.Matrix2:
sb.AppendLine($"$precision2x2 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
break;
case PropertyType.Matrix3:
sb.AppendLine($"$precision3x3 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
break;
case PropertyType.Matrix4:
sb.AppendLine($"$precision4x4 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
break;
case PropertyType.SamplerState:
sb.AppendLine($"SamplerState {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
break;
case PropertyType.Gradient:
if(generationMode == GenerationMode.Preview)
sb.AppendLine($"Gradient {GetVariableNameForSlot(OutputSlotId)} = {GradientUtil.GetGradientForPreview(property.referenceName)};");
else
sb.AppendLine($"Gradient {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
break;
}
}
public override string GetVariableNameForSlot(int slotId)
{
var property = owner.properties.FirstOrDefault(x => x.guid == propertyGuid);
if (property == null)
throw new NullReferenceException();
if (!(property is TextureShaderProperty) &&
!(property is Texture2DArrayShaderProperty) &&
!(property is Texture3DShaderProperty) &&
!(property is CubemapShaderProperty))
return base.GetVariableNameForSlot(slotId);
return property.referenceName;
}
protected override bool CalculateNodeHasError(ref string errorMessage)
{
if (!propertyGuid.Equals(Guid.Empty) && !owner.properties.Any(x => x.guid == propertyGuid))
{
errorMessage = "Property Node has no associated Blackboard property.";
return true;
}
return false;
}
public override bool ValidateConcretePrecision(ref string errorMessage)
{
// Get precision from Property
var property = owner.properties.FirstOrDefault(x => x.guid == propertyGuid);
if (property == null)
return true;
// If Property has a precision override use that
precision = property.precision;
if (precision != Precision.Inherit)
concretePrecision = precision.ToConcrete();
else
concretePrecision = owner.concretePrecision;
return false;
}
public override void OnBeforeSerialize()
{
base.OnBeforeSerialize();
m_PropertyGuidSerialized = m_PropertyGuid.ToString();
}
public override void OnAfterDeserialize()
{
base.OnAfterDeserialize();
if (!string.IsNullOrEmpty(m_PropertyGuidSerialized))
m_PropertyGuid = new Guid(m_PropertyGuidSerialized);
}
}
}