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34 行
953 B
34 行
953 B
#ifndef UNIVERSAL_UNLIT_META_PASS_INCLUDED
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#define UNIVERSAL_UNLIT_META_PASS_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
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Varyings UniversalVertexMeta(Attributes input)
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{
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Varyings output;
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output.positionCS = MetaVertexPosition(input.positionOS, input.uv1, input.uv2,
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unity_LightmapST, unity_DynamicLightmapST);
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output.uv = TRANSFORM_TEX(input.uv0, _BaseMap);
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return output;
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}
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half4 UniversalFragmentMetaUnlit(Varyings input) : SV_Target
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{
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MetaInput metaInput = (MetaInput)0;
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metaInput.Albedo = _BaseColor.rgb * SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, input.uv).rgb;
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return MetaFragment(metaInput);
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}
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//LWRP -> Universal Backwards Compatibility
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Varyings LightweightVertexMeta(Attributes input)
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{
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return UniversalVertexMeta(input);
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}
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half4 LightweightFragmentMetaUnlit(Varyings input) : SV_Target
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{
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return UniversalFragmentMetaUnlit(input);
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}
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#endif
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