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14 行
307 B
14 行
307 B
#ifndef UNIVERSAL_UNLIT_INPUT_INCLUDED
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#define UNIVERSAL_UNLIT_INPUT_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
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CBUFFER_START(UnityPerMaterial)
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float4 _BaseMap_ST;
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half4 _BaseColor;
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half _Cutoff;
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half _Glossiness;
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half _Metallic;
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CBUFFER_END
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#endif
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