您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
48 行
1.5 KiB
48 行
1.5 KiB
#ifndef UNIVERSAL_PARTICLES_UNLIT_INPUT_INCLUDED
|
|
#define UNIVERSAL_PARTICLES_UNLIT_INPUT_INCLUDED
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Particles.hlsl"
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _SoftParticleFadeParams;
|
|
float4 _CameraFadeParams;
|
|
float4 _BaseMap_ST;
|
|
half4 _BaseColor;
|
|
half4 _EmissionColor;
|
|
half4 _BaseColorAddSubDiff;
|
|
half _Cutoff;
|
|
half _DistortionStrengthScaled;
|
|
half _DistortionBlend;
|
|
CBUFFER_END
|
|
|
|
#define SOFT_PARTICLE_NEAR_FADE _SoftParticleFadeParams.x
|
|
#define SOFT_PARTICLE_INV_FADE_DISTANCE _SoftParticleFadeParams.y
|
|
|
|
#define CAMERA_NEAR_FADE _CameraFadeParams.x
|
|
#define CAMERA_INV_FADE_DISTANCE _CameraFadeParams.y
|
|
|
|
half4 SampleAlbedo(float2 uv, float3 blendUv, half4 color, float4 particleColor, float4 projectedPosition, TEXTURE2D_PARAM(albedoMap, sampler_albedoMap))
|
|
{
|
|
half4 albedo = BlendTexture(TEXTURE2D_ARGS(albedoMap, sampler_albedoMap), uv, blendUv) * color;
|
|
|
|
// No distortion Support
|
|
half4 colorAddSubDiff = half4(0, 0, 0, 0);
|
|
#if defined (_COLORADDSUBDIFF_ON)
|
|
colorAddSubDiff = _BaseColorAddSubDiff;
|
|
#endif
|
|
albedo = MixParticleColor(albedo, particleColor, colorAddSubDiff);
|
|
|
|
AlphaDiscard(albedo.a, _Cutoff);
|
|
|
|
#if defined(_SOFTPARTICLES_ON)
|
|
ALBEDO_MUL *= SoftParticles(SOFT_PARTICLE_NEAR_FADE, SOFT_PARTICLE_INV_FADE_DISTANCE, projectedPosition);
|
|
#endif
|
|
|
|
#if defined(_FADING_ON)
|
|
ALBEDO_MUL *= CameraFade(CAMERA_NEAR_FADE, CAMERA_INV_FADE_DISTANCE, projectedPosition);
|
|
#endif
|
|
|
|
return albedo;
|
|
}
|
|
|
|
#endif // UNIVERSAL_PARTICLES_PBR_INCLUDED
|