Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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57 行
1.6 KiB

using System;
using System.Linq;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
[MovedFrom("UnityEngine.Rendering.LWRP")] public enum ShaderPathID
{
Lit,
SimpleLit,
Unlit,
TerrainLit,
ParticlesLit,
ParticlesSimpleLit,
ParticlesUnlit,
BakedLit,
Count
}
[MovedFrom("UnityEngine.Rendering.LWRP")] public static class ShaderUtils
{
static readonly string[] s_ShaderPaths =
{
"Universal Render Pipeline/Lit",
"Universal Render Pipeline/Simple Lit",
"Universal Render Pipeline/Unlit",
"Universal Render Pipeline/Terrain/Lit",
"Universal Render Pipeline/Particles/Lit",
"Universal Render Pipeline/Particles/Simple Lit",
"Universal Render Pipeline/Particles/Unlit",
"Universal Render Pipeline/Baked Lit",
};
public static string GetShaderPath(ShaderPathID id)
{
int index = (int)id;
if (index < 0 && index >= (int)ShaderPathID.Count)
{
Debug.LogError("Trying to access universal shader path out of bounds");
return "";
}
return s_ShaderPaths[index];
}
public static ShaderPathID GetEnumFromPath(string path)
{
var index = Array.FindIndex(s_ShaderPaths, m => m == path);
return (ShaderPathID)index;
}
public static bool IsLWShader(Shader shader)
{
return s_ShaderPaths.Contains(shader.name);
}
}
}