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13 行
373 B
13 行
373 B
using UnityEditor.ShaderGraph;
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namespace UnityEditor.Experimental.Rendering.Universal
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{
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class CreateSpriteLitShaderGraph
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{
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[MenuItem("Assets/Create/Shader/2D Renderer/Sprite Lit Graph (Experimental)", false, 208)]
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public static void CreateMaterialGraph()
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{
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GraphUtil.CreateNewGraph(new SpriteLitMasterNode());
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}
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}
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}
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