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449 行
24 KiB
449 行
24 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.Rendering
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{
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[Flags]
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public enum FoldoutOption
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{
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None = 0,
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Indent = 1 << 0,
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Boxed = 1 << 2,
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SubFoldout = 1 << 3,
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NoSpaceAtEnd = 1 << 4
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}
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[Flags]
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public enum GroupOption
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{
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None = 0,
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Indent = 1 << 0
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}
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/// <summary>
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/// Utility class to draw inspectors
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/// </summary>
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/// <typeparam name="TData">Type of class containing data needed to draw inspector</typeparam>
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public static class CoreEditorDrawer<TData>
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{
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/// <summary> Abstraction that have the Draw hability </summary>
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public interface IDrawer
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{
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void Draw(TData p, Editor owner);
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}
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public delegate bool Enabler(TData data, Editor owner);
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public delegate void SwitchEnabler(TData data, Editor owner);
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public delegate T2Data DataSelect<T2Data>(TData data, Editor owner);
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public delegate void ActionDrawer(TData data, Editor owner);
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/// <summary> Equivalent to EditorGUILayout.Space that can be put in a drawer group </summary>
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public static readonly IDrawer space = Group((data, owner) => EditorGUILayout.Space());
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/// <summary> Use it when IDrawer required but no operation should be done </summary>
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public static readonly IDrawer noop = Group((data, owner) => { });
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/// <summary>
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/// Conditioned drawer that will only be drawn if its enabler function is null or return true
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/// </summary>
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/// <param name="enabler">Enable the drawing if null or return true</param>
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/// <param name="contentDrawers">The content of the group</param>
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public static IDrawer Conditional(Enabler enabler, params IDrawer[] contentDrawers)
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{
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return new ConditionalDrawerInternal(enabler, contentDrawers.Draw);
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}
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/// <summary>
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/// Conditioned drawer that will only be drawn if its enabler function is null or return true
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/// </summary>
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/// <param name="enabler">Enable the drawing if null or return true</param>
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/// <param name="contentDrawers">The content of the group</param>
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public static IDrawer Conditional(Enabler enabler, params ActionDrawer[] contentDrawers)
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{
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return new ConditionalDrawerInternal(enabler, contentDrawers);
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}
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class ConditionalDrawerInternal : IDrawer
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{
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ActionDrawer[] actionDrawers { get; set; }
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Enabler m_Enabler;
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public ConditionalDrawerInternal(Enabler enabler = null, params ActionDrawer[] actionDrawers)
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{
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this.actionDrawers = actionDrawers;
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m_Enabler = enabler;
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}
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void IDrawer.Draw(TData data, Editor owner)
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{
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if (m_Enabler != null && !m_Enabler(data, owner))
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return;
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for (var i = 0; i < actionDrawers.Length; i++)
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actionDrawers[i](data, owner);
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}
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}
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/// <summary>
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/// Group of drawing function for inspector.
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/// They will be drawn one after the other.
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/// </summary>
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/// <param name="contentDrawers">The content of the group</param>
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public static IDrawer Group(params IDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(-1f, GroupOption.None, contentDrawers.Draw);
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}
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/// <summary>
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/// Group of drawing function for inspector.
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/// They will be drawn one after the other.
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/// </summary>
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/// <param name="contentDrawers">The content of the group</param>
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public static IDrawer Group(params ActionDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(-1f, GroupOption.None, contentDrawers);
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}
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/// <summary> Group of drawing function for inspector with a set width for labels </summary>
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/// <param name="labelWidth">Width used for all labels in the group</param>
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/// <param name="contentDrawers">The content of the group</param>
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public static IDrawer Group(float labelWidth, params IDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(labelWidth, GroupOption.None, contentDrawers.Draw);
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}
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/// <summary> Group of drawing function for inspector with a set width for labels </summary>
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/// <param name="labelWidth">Width used for all labels in the group</param>
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/// <param name="contentDrawers">The content of the group</param>
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public static IDrawer Group(float labelWidth, params ActionDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(labelWidth, GroupOption.None, contentDrawers);
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}
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/// <summary>
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/// Group of drawing function for inspector.
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/// They will be drawn one after the other.
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/// </summary>
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/// <param name="options">Allow to add indentation on this group</param>
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/// <param name="contentDrawers">The content of the group</param>
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public static IDrawer Group(GroupOption options, params IDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(-1f, options, contentDrawers.Draw);
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}
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/// <summary>
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/// Group of drawing function for inspector.
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/// They will be drawn one after the other.
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/// </summary>
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/// <param name="options">Allow to add indentation on this group</param>
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/// <param name="contentDrawers">The content of the group</param>
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public static IDrawer Group(GroupOption options, params ActionDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(-1f, options, contentDrawers);
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}
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/// <summary> Group of drawing function for inspector with a set width for labels </summary>
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/// <param name="labelWidth">Width used for all labels in the group</param>
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/// <param name="options">Allow to add indentation on this group</param>
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/// <param name="contentDrawers">The content of the group</param>
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public static IDrawer Group(float labelWidth, GroupOption options, params IDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(labelWidth, options, contentDrawers.Draw);
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}
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/// <summary> Group of drawing function for inspector with a set width for labels </summary>
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/// <param name="labelWidth">Width used for all labels in the group</param>
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/// <param name="options">Allow to add indentation on this group</param>
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/// <param name="contentDrawers">The content of the group</param>
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public static IDrawer Group(float labelWidth, GroupOption options, params ActionDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(labelWidth, options, contentDrawers);
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}
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class GroupDrawerInternal : IDrawer
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{
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ActionDrawer[] actionDrawers { get; set; }
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float m_LabelWidth;
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bool isIndented;
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public GroupDrawerInternal(float labelWidth = -1f, GroupOption options = GroupOption.None, params ActionDrawer[] actionDrawers)
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{
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this.actionDrawers = actionDrawers;
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m_LabelWidth = labelWidth;
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isIndented = (options & GroupOption.Indent) != 0;
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}
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void IDrawer.Draw(TData data, Editor owner)
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{
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if (isIndented)
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++EditorGUI.indentLevel;
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var currentLabelWidth = EditorGUIUtility.labelWidth;
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if (m_LabelWidth >= 0f)
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{
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EditorGUIUtility.labelWidth = m_LabelWidth;
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}
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for (var i = 0; i < actionDrawers.Length; i++)
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actionDrawers[i](data, owner);
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if (m_LabelWidth >= 0f)
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{
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EditorGUIUtility.labelWidth = currentLabelWidth;
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}
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if (isIndented)
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--EditorGUI.indentLevel;
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}
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}
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/// <summary> Create an IDrawer based on an other data container </summary>
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/// <param name="dataSelect">The data new source for the inner drawers</param>
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/// <param name="otherDrawers">Inner drawers drawed with given data sources</param>
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/// <returns></returns>
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public static IDrawer Select<T2Data>(
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DataSelect<T2Data> dataSelect,
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params CoreEditorDrawer<T2Data>.IDrawer[] otherDrawers)
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{
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return new SelectDrawerInternal<T2Data>(dataSelect, otherDrawers.Draw);
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}
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/// <summary> Create an IDrawer based on an other data container </summary>
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/// <param name="dataSelect">The data new source for the inner drawers</param>
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/// <param name="otherDrawers">Inner drawers drawed with given data sources</param>
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/// <returns></returns>
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public static IDrawer Select<T2Data>(
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DataSelect<T2Data> dataSelect,
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params CoreEditorDrawer<T2Data>.ActionDrawer[] otherDrawers)
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{
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return new SelectDrawerInternal<T2Data>(dataSelect, otherDrawers);
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}
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class SelectDrawerInternal<T2Data> : IDrawer
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{
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DataSelect<T2Data> m_DataSelect;
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CoreEditorDrawer<T2Data>.ActionDrawer[] m_SourceDrawers;
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public SelectDrawerInternal(DataSelect<T2Data> dataSelect,
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params CoreEditorDrawer<T2Data>.ActionDrawer[] otherDrawers)
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{
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m_SourceDrawers = otherDrawers;
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m_DataSelect = dataSelect;
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}
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void IDrawer.Draw(TData data, Editor o)
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{
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var p2 = m_DataSelect(data, o);
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for (var i = 0; i < m_SourceDrawers.Length; i++)
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m_SourceDrawers[i](p2, o);
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}
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}
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/// <summary>
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/// Create an IDrawer foldout header using an ExpandedState.
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/// The default option is Indent in this version.
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/// </summary>
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/// <param name="title">Title wanted for this foldout header</param>
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/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedState</param>
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/// <param name="state">The ExpandedState describing the component</param>
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/// <param name="contentDrawers">The content of the foldout header</param>
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public static IDrawer FoldoutGroup<TEnum, TState>(string title, TEnum mask, ExpandedState<TEnum, TState> state, params IDrawer[] contentDrawers)
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where TEnum : struct, IConvertible
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{
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return FoldoutGroup(title, mask, state, contentDrawers.Draw);
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}
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/// <summary>
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/// Create an IDrawer foldout header using an ExpandedState.
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/// The default option is Indent in this version.
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/// </summary>
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/// <param name="title">Title wanted for this foldout header</param>
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/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedState</param>
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/// <param name="state">The ExpandedState describing the component</param>
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/// <param name="contentDrawers">The content of the foldout header</param>
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public static IDrawer FoldoutGroup<TEnum, TState>(string title, TEnum mask, ExpandedState<TEnum, TState> state, params ActionDrawer[] contentDrawers)
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where TEnum : struct, IConvertible
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{
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return FoldoutGroup(EditorGUIUtility.TrTextContent(title), mask, state, contentDrawers);
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}
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/// <summary> Create an IDrawer foldout header using an ExpandedState </summary>
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/// <param name="title">Title wanted for this foldout header</param>
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/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedState</param>
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/// <param name="state">The ExpandedState describing the component</param>
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/// <param name="contentDrawers">The content of the foldout header</param>
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public static IDrawer FoldoutGroup<TEnum, TState>(string title, TEnum mask, ExpandedState<TEnum, TState> state, FoldoutOption options, params IDrawer[] contentDrawers)
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where TEnum : struct, IConvertible
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{
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return FoldoutGroup(title, mask, state, options, contentDrawers.Draw);
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}
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/// <summary> Create an IDrawer foldout header using an ExpandedState </summary>
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/// <param name="title">Title wanted for this foldout header</param>
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/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedState</param>
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/// <param name="state">The ExpandedState describing the component</param>
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/// <param name="contentDrawers">The content of the foldout header</param>
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public static IDrawer FoldoutGroup<TEnum, TState>(string title, TEnum mask, ExpandedState<TEnum, TState> state, FoldoutOption options, params ActionDrawer[] contentDrawers)
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where TEnum : struct, IConvertible
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{
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return FoldoutGroup(EditorGUIUtility.TrTextContent(title), mask, state, options, contentDrawers);
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}
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/// <summary>
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/// Create an IDrawer foldout header using an ExpandedState.
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/// The default option is Indent in this version.
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/// </summary>
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/// <param name="title">Title wanted for this foldout header</param>
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/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedState</param>
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/// <param name="state">The ExpandedState describing the component</param>
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/// <param name="contentDrawers">The content of the foldout header</param>
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public static IDrawer FoldoutGroup<TEnum, TState>(GUIContent title, TEnum mask, ExpandedState<TEnum, TState> state, params IDrawer[] contentDrawers)
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where TEnum : struct, IConvertible
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{
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return FoldoutGroup(title, mask, state, contentDrawers.Draw);
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}
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/// <summary>
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/// Create an IDrawer foldout header using an ExpandedState.
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/// The default option is Indent in this version.
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/// </summary>
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/// <param name="title">Title wanted for this foldout header</param>
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/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedState</param>
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/// <param name="state">The ExpandedState describing the component</param>
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/// <param name="contentDrawers">The content of the foldout header</param>
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public static IDrawer FoldoutGroup<TEnum, TState>(GUIContent title, TEnum mask, ExpandedState<TEnum, TState> state, params ActionDrawer[] contentDrawers)
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where TEnum : struct, IConvertible
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{
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return FoldoutGroup(title, mask, state, FoldoutOption.Indent, contentDrawers);
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}
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/// <summary> Create an IDrawer foldout header using an ExpandedState </summary>
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/// <param name="title">Title wanted for this foldout header</param>
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/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedState</param>
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/// <param name="state">The ExpandedState describing the component</param>
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/// <param name="contentDrawers">The content of the foldout header</param>
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public static IDrawer FoldoutGroup<TEnum, TState>(GUIContent title, TEnum mask, ExpandedState<TEnum, TState> state, FoldoutOption options, params IDrawer[] contentDrawers)
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where TEnum : struct, IConvertible
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{
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return FoldoutGroup(title, mask, state, options, contentDrawers.Draw);
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}
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/// <summary> Create an IDrawer foldout header using an ExpandedState </summary>
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/// <param name="title">Title wanted for this foldout header</param>
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/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedState</param>
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/// <param name="state">The ExpandedState describing the component</param>
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/// <param name="contentDrawers">The content of the foldout header</param>
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public static IDrawer FoldoutGroup<TEnum, TState>(GUIContent title, TEnum mask, ExpandedState<TEnum, TState> state, FoldoutOption options, params ActionDrawer[] contentDrawers)
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where TEnum : struct, IConvertible
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{
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return FoldoutGroup(title, mask, state, options, null, null, contentDrawers);
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}
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// This one is private as we do not want to have unhandled advanced switch. Change it if necessary.
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static IDrawer FoldoutGroup<TEnum, TState>(GUIContent title, TEnum mask, ExpandedState<TEnum, TState> state, FoldoutOption options, Enabler isAdvanced, SwitchEnabler switchAdvanced, params ActionDrawer[] contentDrawers)
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where TEnum : struct, IConvertible
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{
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return Group((data, owner) =>
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{
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bool isBoxed = (options & FoldoutOption.Boxed) != 0;
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bool isIndented = (options & FoldoutOption.Indent) != 0;
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bool isSubFoldout = (options & FoldoutOption.SubFoldout) != 0;
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bool noSpaceAtEnd = (options & FoldoutOption.NoSpaceAtEnd) != 0;
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bool expended = state[mask];
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bool newExpended = expended;
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if (isSubFoldout)
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{
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newExpended = CoreEditorUtils.DrawSubHeaderFoldout(title, expended, isBoxed,
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isAdvanced == null ? (Func<bool>)null : () => isAdvanced(data, owner),
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switchAdvanced == null ? (Action)null : () => switchAdvanced(data, owner));
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}
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else
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{
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CoreEditorUtils.DrawSplitter(isBoxed);
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newExpended = CoreEditorUtils.DrawHeaderFoldout(title, expended, isBoxed,
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isAdvanced == null ? (Func<bool>)null : () => isAdvanced(data, owner),
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switchAdvanced == null ? (Action)null : () => switchAdvanced(data, owner));
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}
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if (newExpended ^ expended)
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state[mask] = newExpended;
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if (newExpended)
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{
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if (isIndented)
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++EditorGUI.indentLevel;
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for (var i = 0; i < contentDrawers.Length; i++)
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contentDrawers[i](data, owner);
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if (isIndented)
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--EditorGUI.indentLevel;
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if (!noSpaceAtEnd)
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EditorGUILayout.Space();
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}
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});
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}
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/// <summary> Helper to draw a foldout with an advanced switch on it. </summary>
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/// <param name="title">Title wanted for this foldout header</param>
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/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedState</param>
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/// <param name="state">The ExpandedState describing the component</param>
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/// <param name="isAdvanced"> Delegate allowing to check if advanced mode is active. </param>
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/// <param name="switchAdvanced"> Delegate to know what to do when advance is switched. </param>
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/// <param name="normalContent"> The content of the foldout header always visible if expended. </param>
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/// <param name="advancedContent"> The content of the foldout header only visible if advanced mode is active and if foldout is expended. </param>
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public static IDrawer AdvancedFoldoutGroup<TEnum, TState>(GUIContent foldoutTitle, TEnum foldoutMask, ExpandedState<TEnum, TState> foldoutState, Enabler isAdvanced, SwitchEnabler switchAdvanced, IDrawer normalContent, IDrawer advancedContent, FoldoutOption options = FoldoutOption.Indent)
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where TEnum : struct, IConvertible
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{
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return AdvancedFoldoutGroup(foldoutTitle, foldoutMask, foldoutState, isAdvanced, switchAdvanced, normalContent.Draw, advancedContent.Draw, options);
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}
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/// <summary> Helper to draw a foldout with an advanced switch on it. </summary>
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/// <param name="title">Title wanted for this foldout header</param>
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/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedState</param>
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/// <param name="state">The ExpandedState describing the component</param>
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/// <param name="isAdvanced"> Delegate allowing to check if advanced mode is active. </param>
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/// <param name="switchAdvanced"> Delegate to know what to do when advance is switched. </param>
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/// <param name="normalContent"> The content of the foldout header always visible if expended. </param>
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/// <param name="advancedContent"> The content of the foldout header only visible if advanced mode is active and if foldout is expended. </param>
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public static IDrawer AdvancedFoldoutGroup<TEnum, TState>(GUIContent foldoutTitle, TEnum foldoutMask, ExpandedState<TEnum, TState> foldoutState, Enabler isAdvanced, SwitchEnabler switchAdvanced, ActionDrawer normalContent, IDrawer advancedContent, FoldoutOption options = FoldoutOption.Indent)
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where TEnum : struct, IConvertible
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{
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return AdvancedFoldoutGroup(foldoutTitle, foldoutMask, foldoutState, isAdvanced, switchAdvanced, normalContent, advancedContent.Draw, options);
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}
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/// <summary> Helper to draw a foldout with an advanced switch on it. </summary>
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/// <param name="title">Title wanted for this foldout header</param>
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/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedState</param>
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/// <param name="state">The ExpandedState describing the component</param>
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/// <param name="isAdvanced"> Delegate allowing to check if advanced mode is active. </param>
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/// <param name="switchAdvanced"> Delegate to know what to do when advance is switched. </param>
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/// <param name="normalContent"> The content of the foldout header always visible if expended. </param>
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/// <param name="advancedContent"> The content of the foldout header only visible if advanced mode is active and if foldout is expended. </param>
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public static IDrawer AdvancedFoldoutGroup<TEnum, TState>(GUIContent foldoutTitle, TEnum foldoutMask, ExpandedState<TEnum, TState> foldoutState, Enabler isAdvanced, SwitchEnabler switchAdvanced, IDrawer normalContent, ActionDrawer advancedContent, FoldoutOption options = FoldoutOption.Indent)
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where TEnum : struct, IConvertible
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{
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return AdvancedFoldoutGroup(foldoutTitle, foldoutMask, foldoutState, isAdvanced, switchAdvanced, normalContent.Draw, advancedContent, options);
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}
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/// <summary> Helper to draw a foldout with an advanced switch on it. </summary>
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/// <param name="title">Title wanted for this foldout header</param>
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/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedState</param>
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/// <param name="state">The ExpandedState describing the component</param>
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/// <param name="isAdvanced"> Delegate allowing to check if advanced mode is active. </param>
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/// <param name="switchAdvanced"> Delegate to know what to do when advance is switched. </param>
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/// <param name="normalContent"> The content of the foldout header always visible if expended. </param>
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/// <param name="advancedContent"> The content of the foldout header only visible if advanced mode is active and if foldout is expended. </param>
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public static IDrawer AdvancedFoldoutGroup<TEnum, TState>(GUIContent foldoutTitle, TEnum foldoutMask, ExpandedState<TEnum, TState> foldoutState, Enabler isAdvanced, SwitchEnabler switchAdvanced, ActionDrawer normalContent, ActionDrawer advancedContent, FoldoutOption options = FoldoutOption.Indent)
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where TEnum : struct, IConvertible
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{
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return FoldoutGroup(foldoutTitle, foldoutMask, foldoutState, options, isAdvanced, switchAdvanced,
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normalContent,
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Conditional((serialized, owner) => isAdvanced(serialized, owner) && foldoutState[foldoutMask], advancedContent).Draw
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);
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}
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}
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public static class CoreEditorDrawersExtensions
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{
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/// <summary> Concatenate a collection of IDrawer as a unique IDrawer </summary>
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public static void Draw<TData>(this IEnumerable<CoreEditorDrawer<TData>.IDrawer> drawers, TData data, Editor owner)
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{
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foreach (var drawer in drawers)
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drawer.Draw(data, owner);
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}
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}
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}
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